rename GameDef -> Game
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@@ -784,7 +784,7 @@ int GameState::GetNumSidesJoined() const
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return iNumSidesJoined;
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}
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const GameDef* GameState::GetCurrentGameDef()
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const Game* GameState::GetCurrentGame()
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{
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ASSERT( m_pCurGame != NULL ); // the game must be set before calling this
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return m_pCurGame;
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