rename GameDef -> Game
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@@ -1,5 +1,5 @@
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#include "global.h"
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#include "GameDef.h"
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#include "Game.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "IniFile.h"
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@@ -9,14 +9,14 @@
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#include "InputMapper.h"
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#include "PrefsManager.h"
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int GameDef::GetNumGameplayButtons() const
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int Game::GetNumGameplayButtons() const
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{
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int iIndexOfStart = ButtonNameToIndex( "Start" );
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ASSERT( iIndexOfStart != GAME_BUTTON_INVALID );
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return iIndexOfStart;
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}
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GameButton GameDef::ButtonNameToIndex( const CString &sButtonName ) const
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GameButton Game::ButtonNameToIndex( const CString &sButtonName ) const
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{
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for( int i=0; i<m_iButtonsPerController; i++ )
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if( stricmp(m_szButtonNames[i], sButtonName) == 0 )
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@@ -25,7 +25,7 @@ GameButton GameDef::ButtonNameToIndex( const CString &sButtonName ) const
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return GAME_BUTTON_INVALID;
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}
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MenuInput GameDef::GameInputToMenuInput( GameInput GameI ) const
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MenuInput Game::GameInputToMenuInput( GameInput GameI ) const
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{
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PlayerNumber pn;
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@@ -60,7 +60,7 @@ MenuInput GameDef::GameInputToMenuInput( GameInput GameI ) const
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return MenuInput(); // invalid GameInput
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}
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void GameDef::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const
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void Game::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const
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{
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ASSERT( MenuI.IsValid() );
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