rename GameDef -> Game

This commit is contained in:
Chris Danford
2004-07-25 17:07:32 +00:00
parent 06c3b710fa
commit ff4c12b727
39 changed files with 212 additions and 220 deletions
+5 -5
View File
@@ -1,5 +1,5 @@
#include "global.h"
#include "GameDef.h"
#include "Game.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "IniFile.h"
@@ -9,14 +9,14 @@
#include "InputMapper.h"
#include "PrefsManager.h"
int GameDef::GetNumGameplayButtons() const
int Game::GetNumGameplayButtons() const
{
int iIndexOfStart = ButtonNameToIndex( "Start" );
ASSERT( iIndexOfStart != GAME_BUTTON_INVALID );
return iIndexOfStart;
}
GameButton GameDef::ButtonNameToIndex( const CString &sButtonName ) const
GameButton Game::ButtonNameToIndex( const CString &sButtonName ) const
{
for( int i=0; i<m_iButtonsPerController; i++ )
if( stricmp(m_szButtonNames[i], sButtonName) == 0 )
@@ -25,7 +25,7 @@ GameButton GameDef::ButtonNameToIndex( const CString &sButtonName ) const
return GAME_BUTTON_INVALID;
}
MenuInput GameDef::GameInputToMenuInput( GameInput GameI ) const
MenuInput Game::GameInputToMenuInput( GameInput GameI ) const
{
PlayerNumber pn;
@@ -60,7 +60,7 @@ MenuInput GameDef::GameInputToMenuInput( GameInput GameI ) const
return MenuInput(); // invalid GameInput
}
void GameDef::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const
void Game::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const
{
ASSERT( MenuI.IsValid() );