weee progressive lifebar (like ddrex)
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@@ -30,6 +30,7 @@ enum {
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MO_NUM_ARCADE_STAGES,
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MO_JUDGE_DIFFICULTY,
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MO_LIFE_DIFFICULTY,
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MO_PROGRESSIVE_LIFEBAR,
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MO_FAIL,
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MO_SHOWSTATS,
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MO_COINS_PER_CREDIT,
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@@ -44,6 +45,7 @@ OptionRow g_MachineOptionsLines[NUM_MACHINE_OPTIONS_LINES] = {
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OptionRow( "Songs Per\nPlay", "1","2","3","4","5","6","7","UNLIMITED" ),
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OptionRow( "Judge\nDifficulty", "1","2","3","4","5","6","7","8" ),
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OptionRow( "Life\nDifficulty", "1","2","3","4","5","6","7" ),
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OptionRow( "Progressive\nLifebar", "OFF","1","2","3","4","5","6","7","8"),
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OptionRow( "Default\nFail Type", "ARCADE","END OF SONG","OFF" ),
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OptionRow( "Show\nStats", "OFF","ON" ),
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OptionRow( "Coins Per\nCredit", "1","2","3","4","5","6","7","8" ),
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@@ -101,6 +103,7 @@ void ScreenMachineOptions::ImportOptions()
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SongOptions so;
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so.FromString( PREFSMAN->m_sDefaultModifiers );
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m_iSelectedOption[0][MO_PROGRESSIVE_LIFEBAR] = PREFSMAN->m_iProgressiveLifebar;
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m_iSelectedOption[0][MO_FAIL] = so.m_FailType;
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m_iSelectedOption[0][MO_SHOWSTATS] = PREFSMAN->m_bShowStats ? 1:0;
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m_iSelectedOption[0][MO_COINS_PER_CREDIT] = PREFSMAN->m_iCoinsPerCredit - 1;
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@@ -146,6 +149,8 @@ void ScreenMachineOptions::ExportOptions()
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default: ASSERT(0);
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}
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PREFSMAN->m_iProgressiveLifebar = m_iSelectedOption[0][MO_PROGRESSIVE_LIFEBAR];
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CString sModifiers = PREFSMAN->m_sDefaultModifiers;
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PlayerOptions po;
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po.FromString( sModifiers );
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