Rewrote the score calculation code, fixed a HACK.
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@@ -101,6 +101,8 @@ public:
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int m_HoldNoteScores[NUM_PLAYERS][NUM_HOLD_NOTE_SCORES];
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int m_iMaxCombo[NUM_PLAYERS];
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float m_fScore[NUM_PLAYERS];
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long m_lScore[NUM_PLAYERS];
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float m_fScoreMultiplier;
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float m_fRadarPossible[NUM_PLAYERS][NUM_RADAR_VALUES]; // filled in by ScreenGameplay on end of notes
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float m_fRadarActual[NUM_PLAYERS][NUM_RADAR_VALUES]; // filled in by ScreenGameplay on end of notes
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