revert. Unregister() is "atomic" (useful to call without locking around it).

This commit is contained in:
Glenn Maynard
2005-06-21 02:41:35 +00:00
parent acbe82d877
commit fee9e51b2c
3 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -204,7 +204,7 @@ void LuaManager::ResetState()
if( L != NULL )
{
LuaReference::BeforeResetAll( L );
LuaReference::BeforeResetAll();
lua_close( L );
}
@@ -222,7 +222,7 @@ void LuaManager::ResetState()
RegisterTypes();
LuaReference::AfterResetAll( L );
LuaReference::AfterResetAll();
m_pLock->Unlock();
}
+2 -2
View File
@@ -108,7 +108,7 @@ void LuaReference::Unregister()
m_iReference = LUA_NOREF;
}
void LuaReference::BeforeResetAll( Lua *L )
void LuaReference::BeforeResetAll()
{
if( SubscriptionManager<LuaReference>::s_pSubscribers == NULL )
return;
@@ -116,7 +116,7 @@ void LuaReference::BeforeResetAll( Lua *L )
(*p)->BeforeReset();
}
void LuaReference::AfterResetAll( Lua *L )
void LuaReference::AfterResetAll()
{
if( SubscriptionManager<LuaReference>::s_pSubscribers == NULL )
return;
+2 -2
View File
@@ -32,8 +32,8 @@ public:
/* Return the referenced type, or LUA_TNONE if not set. */
int GetLuaType() const;
static void BeforeResetAll( Lua *L ); // call this before resetting Lua
static void AfterResetAll( Lua *L ); // call this after resetting Lua
static void BeforeResetAll(); // call this before resetting Lua
static void AfterResetAll(); // call this after resetting Lua
protected:
/* If this object needs to store state to recreate itself, overload this. */