More prep work for better radar calculations.
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@@ -2294,10 +2294,12 @@ void ScreenGameplay::SaveStats()
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RadarValues rv;
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PlayerStageStats &pss = *pi->GetPlayerStageStats();
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const NoteData &nd = pi->m_pPlayer->GetNoteData();
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PlayerNumber pn = pi->m_pn;
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GAMESTATE->SetProcessedTimingData(&GAMESTATE->m_pCurSteps[pn]->m_Timing);
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NoteDataUtil::CalculateRadarValues( nd, fMusicLen, rv );
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pss.m_radarPossible += rv;
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GAMESTATE->SetProcessedTimingData(NULL);
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NoteDataWithScoring::GetActualRadarValues( nd, pss, fMusicLen, rv );
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pss.m_radarActual += rv;
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}
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