More prep work for better radar calculations.

This commit is contained in:
Jason Felds
2011-06-08 15:02:54 -04:00
parent 9ac07e1e2e
commit fec932e153
6 changed files with 14 additions and 4 deletions
+3 -1
View File
@@ -2294,10 +2294,12 @@ void ScreenGameplay::SaveStats()
RadarValues rv;
PlayerStageStats &pss = *pi->GetPlayerStageStats();
const NoteData &nd = pi->m_pPlayer->GetNoteData();
PlayerNumber pn = pi->m_pn;
GAMESTATE->SetProcessedTimingData(&GAMESTATE->m_pCurSteps[pn]->m_Timing);
NoteDataUtil::CalculateRadarValues( nd, fMusicLen, rv );
pss.m_radarPossible += rv;
GAMESTATE->SetProcessedTimingData(NULL);
NoteDataWithScoring::GetActualRadarValues( nd, pss, fMusicLen, rv );
pss.m_radarActual += rv;
}