More prep work for better radar calculations.
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@@ -120,6 +120,7 @@ void ScoreKeeperNormal::Load(
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* forced and not chosen by the user. */
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NoteDataUtil::TransformNoteData( nd, aa, pSteps->m_StepsType, pSong );
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RadarValues rvPre;
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GAMESTATE->SetProcessedTimingData(&pSteps->m_Timing);
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NoteDataUtil::CalculateRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPre );
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/* Apply user transforms to find out how the notes will really look.
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@@ -132,6 +133,7 @@ void ScoreKeeperNormal::Load(
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NoteDataUtil::TransformNoteData( nd, m_pPlayerState->m_PlayerOptions.GetStage(), pSteps->m_StepsType );
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RadarValues rvPost;
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NoteDataUtil::CalculateRadarValues( nd, pSong->m_fMusicLengthSeconds, rvPost );
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GAMESTATE->SetProcessedTimingData(NULL);
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iTotalPossibleDancePoints += this->GetPossibleDancePoints( rvPre, rvPost );
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iTotalPossibleGradePoints += this->GetPossibleGradePoints( rvPre, rvPost );
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