More prep work for better radar calculations.
This commit is contained in:
+2
-2
@@ -206,9 +206,9 @@ TimingData * GameState::GetProcessedTimingData() const
|
||||
return this->processedTiming;
|
||||
}
|
||||
|
||||
void GameState::SetProcessedTimingData(TimingData t)
|
||||
void GameState::SetProcessedTimingData(TimingData * t)
|
||||
{
|
||||
this->processedTiming = &t;
|
||||
this->processedTiming = t;
|
||||
}
|
||||
|
||||
void GameState::ApplyGameCommand( const RString &sCommand, PlayerNumber pn )
|
||||
|
||||
Reference in New Issue
Block a user