Make TwoPartSelect remappable

This commit is contained in:
RhythmLunatic
2019-04-19 10:03:12 -05:00
parent 631985af4b
commit feb77d5711
2 changed files with 14 additions and 5 deletions
+12 -5
View File
@@ -111,11 +111,17 @@ void ScreenSelectMusic::Init()
m_GameButtonNextSong = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"NextSongButton") );
// Ask for those only if changing steps with gamebuttons is allowed -DaisuMaster
if( CHANGE_STEPS_WITH_GAME_BUTTONS )
// Use for TwoPartSelection too.
if( CHANGE_STEPS_WITH_GAME_BUTTONS || TWO_PART_SELECTION )
{
m_GameButtonPreviousDifficulty = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"PreviousDifficultyButton") );
m_GameButtonNextDifficulty = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"NextDifficultyButton") );
}
if( TWO_PART_SELECTION )
{
m_GameButtonCancelTwoPart1 = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"CancelTwoPartSelectButton1") );
m_GameButtonCancelTwoPart2 = INPUTMAPPER->GetInputScheme()->ButtonNameToIndex( THEME->GetMetric(m_sName,"CancelTwoPartSelectButton2") );
}
// same here but for groups -DaisuMaster
if( CHANGE_GROUPS_WITH_GAME_BUTTONS )
{
@@ -852,16 +858,16 @@ bool ScreenSelectMusic::Input( const InputEventPlus &input )
{
if( m_SelectionState == SelectionState_SelectingSteps && input.type == IET_FIRST_PRESS && !m_bStepsChosen[input.pn] )
{
if( input.MenuI == m_GameButtonNextSong || input.MenuI == m_GameButtonPreviousSong )
if( input.MenuI == m_GameButtonPreviousDifficulty || input.MenuI == m_GameButtonNextDifficulty )
{
if( input.MenuI == m_GameButtonPreviousSong )
if( input.MenuI == m_GameButtonPreviousDifficulty )
{
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
m_soundLocked.Play(true);
else
ChangeSteps( input.pn, -1 );
}
else if( input.MenuI == m_GameButtonNextSong )
else if( input.MenuI == m_GameButtonNextDifficulty )
{
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
m_soundLocked.Play(true);
@@ -869,7 +875,8 @@ bool ScreenSelectMusic::Input( const InputEventPlus &input )
ChangeSteps( input.pn, +1 );
}
}
else if( input.MenuI == GAME_BUTTON_MENUUP || input.MenuI == GAME_BUTTON_MENUDOWN ) // && TWO_PART_DESELECTS_WITH_MENUUPDOWN
//This should not be MENUP or MENUDOWN, different games use different buttons to cancel.
else if( input.MenuI == m_GameButtonCancelTwoPart1 || input.MenuI == m_GameButtonCancelTwoPart2 ) // && TWO_PART_DESELECTS_WITH_MENUUPDOWN
{
if( GAMESTATE->IsAnExtraStageAndSelectionLocked() )
m_soundLocked.Play(true);