naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
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@@ -1744,12 +1744,12 @@ void ScreenGameplay::Update( float fDeltaTime )
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switch( tns )
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{
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case TNS_Tier4:
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case TNS_Tier3:
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case TNS_W4:
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case TNS_W3:
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state = AS2D_GOOD;
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break;
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case TNS_Tier2:
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case TNS_Tier1:
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case TNS_W2:
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case TNS_W1:
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state = AS2D_GREAT;
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break;
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default:
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