naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")

add Preference1D so that we can index into the grading and life values
This commit is contained in:
Chris Danford
2005-10-09 04:30:59 +00:00
parent 2264d09032
commit feb1bfb0fc
44 changed files with 767 additions and 698 deletions
+11 -13
View File
@@ -5,20 +5,18 @@
class MultiplayerEvalScoreRow;
enum JudgeLine
enum MultiplayerJudgeLine
{
JudgeLine_Tier1,
JudgeLine_Tier2,
JudgeLine_Tier3,
JudgeLine_Tier4,
JudgeLine_Tier5,
JudgeLine_Miss,
JudgeLine_Ok,
NUM_JudgeLine,
JudgeLine_INVALID
MultiplayerJudgeLine_W1,
MultiplayerJudgeLine_W2,
MultiplayerJudgeLine_W3,
MultiplayerJudgeLine_W4,
MultiplayerJudgeLine_W5,
MultiplayerJudgeLine_Miss,
MultiplayerJudgeLine_Held,
NUM_MultiplayerJudgeLine,
MultiplayerJudgeLine_INVALID
};
#define FOREACH_JudgeLine( i ) FOREACH_ENUM( JudgeLine, NUM_JudgeLine, i )
const CString& JudgeLineToString( JudgeLine i );
class ScreenEvaluationMultiplayer : public ScreenWithMenuElements
{
@@ -37,7 +35,7 @@ protected:
void MenuStart( PlayerNumber pn );
ActorFrame m_frameLabels;
AutoActor m_sprJudgmentLabel[NUM_JudgeLine];
AutoActor m_sprJudgmentLabel[NUM_MultiplayerJudgeLine];
vector<AutoActor> m_vsprBullet;
vector<MultiplayerEvalScoreRow*> m_vpMultiplayerEvalScoreRow;