naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
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@@ -5,20 +5,18 @@
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class MultiplayerEvalScoreRow;
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enum JudgeLine
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enum MultiplayerJudgeLine
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{
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JudgeLine_Tier1,
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JudgeLine_Tier2,
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JudgeLine_Tier3,
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JudgeLine_Tier4,
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JudgeLine_Tier5,
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JudgeLine_Miss,
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JudgeLine_Ok,
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NUM_JudgeLine,
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JudgeLine_INVALID
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MultiplayerJudgeLine_W1,
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MultiplayerJudgeLine_W2,
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MultiplayerJudgeLine_W3,
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MultiplayerJudgeLine_W4,
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MultiplayerJudgeLine_W5,
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MultiplayerJudgeLine_Miss,
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MultiplayerJudgeLine_Held,
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NUM_MultiplayerJudgeLine,
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MultiplayerJudgeLine_INVALID
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};
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#define FOREACH_JudgeLine( i ) FOREACH_ENUM( JudgeLine, NUM_JudgeLine, i )
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const CString& JudgeLineToString( JudgeLine i );
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class ScreenEvaluationMultiplayer : public ScreenWithMenuElements
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{
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@@ -37,7 +35,7 @@ protected:
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void MenuStart( PlayerNumber pn );
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ActorFrame m_frameLabels;
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AutoActor m_sprJudgmentLabel[NUM_JudgeLine];
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AutoActor m_sprJudgmentLabel[NUM_MultiplayerJudgeLine];
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vector<AutoActor> m_vsprBullet;
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vector<MultiplayerEvalScoreRow*> m_vpMultiplayerEvalScoreRow;
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