naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
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@@ -1775,7 +1775,7 @@ void ScreenEdit::InputRecord( const InputEventPlus &input, EditButton EditB )
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tn = TAP_ORIGINAL_MINE;
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m_NoteDataRecord.SetTapNote( iCol, iRow, tn );
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m_NoteFieldRecord.Step( iCol, TNS_Tier1 );
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m_NoteFieldRecord.Step( iCol, TNS_W1 );
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}
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break;
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case IET_SLOW_REPEAT:
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