naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
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@@ -129,7 +129,7 @@ ProfileLoadResult ProfileManager::LoadProfile( PlayerNumber pn, CString sProfile
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if( lr == ProfileLoadResult_Success )
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{
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/* Next time the profile is written, move this tier4 profile into LastGood. */
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/* Next time the profile is written, move this good profile into LastGood. */
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m_bNeedToBackUpLastLoad[pn] = true;
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}
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@@ -299,8 +299,8 @@ bool ProfileManager::SaveProfile( PlayerNumber pn ) const
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/*
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* If the profile we're writing was loaded from the primary (non-backup)
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* data, then we've validated it and know it's tier4. Before writing our
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* new data, move the old, tier4 data to the backup. (Only do this once;
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* data, then we've validated it and know it's good. Before writing our
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* new data, move the old, good data to the backup. (Only do this once;
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* if we save the profile more than once, we havn't re-validated the
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* newly written data.)
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*/
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