naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")

add Preference1D so that we can index into the grading and life values
This commit is contained in:
Chris Danford
2005-10-09 04:30:59 +00:00
parent 2264d09032
commit feb1bfb0fc
44 changed files with 767 additions and 698 deletions
+9 -9
View File
@@ -16,14 +16,14 @@ struct TapScoreDistribution
{
float fRand = randomf(0,1);
float fCumulativePercent = 0;
for( int i=0; i<=TNS_Tier1; i++ )
for( int i=0; i<=TNS_W1; i++ )
{
fCumulativePercent += fPercent[i];
if( fRand <= fCumulativePercent+1e-4 ) /* rounding error */
return (TapNoteScore)i;
}
ASSERT(0); // the fCumulativePercents must sum to 1.0, so we should never get here!
return TNS_Tier1;
return TNS_W1;
}
};
@@ -45,12 +45,12 @@ void PlayerAI::InitFromDisk()
TapScoreDistribution& dist = g_Distributions[i];
dist.fPercent[TNS_None] = 0;
pNode->GetAttrValue( "MissWeight", dist.fPercent[TNS_Miss] );
pNode->GetAttrValue( "Tier5Weight", dist.fPercent[TNS_Tier5] );
pNode->GetAttrValue( "Tier4Weight", dist.fPercent[TNS_Tier4] );
pNode->GetAttrValue( "Tier3Weight", dist.fPercent[TNS_Tier3] );
pNode->GetAttrValue( "Tier2Weight", dist.fPercent[TNS_Tier2] );
pNode->GetAttrValue( "Tier1Weight", dist.fPercent[TNS_Tier1] );
pNode->GetAttrValue( "WeightMiss", dist.fPercent[TNS_Miss] );
pNode->GetAttrValue( "WeightW5", dist.fPercent[TNS_W5] );
pNode->GetAttrValue( "WeightW4", dist.fPercent[TNS_W4] );
pNode->GetAttrValue( "WeightW3", dist.fPercent[TNS_W3] );
pNode->GetAttrValue( "WeightW2", dist.fPercent[TNS_W2] );
pNode->GetAttrValue( "WeightW1", dist.fPercent[TNS_W1] );
float fSum = 0;
for( int j=0; j<NUM_TapNoteScore; j++ )
@@ -64,7 +64,7 @@ void PlayerAI::InitFromDisk()
TapNoteScore PlayerAI::GetTapNoteScore( const PlayerState* pPlayerState )
{
if( pPlayerState->m_PlayerController == PC_AUTOPLAY )
return TNS_Tier1;
return TNS_W1;
int iCpuSkill = pPlayerState->m_iCpuSkill;