naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
This commit is contained in:
@@ -977,19 +977,19 @@ void StepManiaLanServer::CheckLowerJudge(const unsigned int clientNum)
|
||||
if (Client[clientNum]->IsPlaying(x))
|
||||
{
|
||||
if ((Client[clientNum]->Player[x].currstep == 2)&&
|
||||
(PREFSMAN->m_fJudgeWindowSecondsTier5 < Client[clientNum]->Player[x].offset))
|
||||
(PREFSMAN->m_fTimingWindowSeconds.Get(SE_W5) < Client[clientNum]->Player[x].offset))
|
||||
Client[clientNum]->lowerJudge = true;
|
||||
if ((Client[clientNum]->Player[x].currstep == 3)&&
|
||||
(PREFSMAN->m_fJudgeWindowSecondsTier4 < Client[clientNum]->Player[x].offset))
|
||||
(PREFSMAN->m_fTimingWindowSeconds.Get(SE_W4) < Client[clientNum]->Player[x].offset))
|
||||
Client[clientNum]->lowerJudge = true;
|
||||
if ((Client[clientNum]->Player[x].currstep == 4)&&
|
||||
(PREFSMAN->m_fJudgeWindowSecondsTier3 < Client[clientNum]->Player[x].offset))
|
||||
(PREFSMAN->m_fTimingWindowSeconds.Get(SE_W3) < Client[clientNum]->Player[x].offset))
|
||||
Client[clientNum]->lowerJudge = true;
|
||||
if ((Client[clientNum]->Player[x].currstep == 5)&&
|
||||
(PREFSMAN->m_fJudgeWindowSecondsTier2 < Client[clientNum]->Player[x].offset))
|
||||
(PREFSMAN->m_fTimingWindowSeconds.Get(SE_W2) < Client[clientNum]->Player[x].offset))
|
||||
Client[clientNum]->lowerJudge = true;
|
||||
if ((Client[clientNum]->Player[x].currstep == 6)&&
|
||||
(PREFSMAN->m_fJudgeWindowSecondsTier1 < Client[clientNum]->Player[x].offset))
|
||||
(PREFSMAN->m_fTimingWindowSeconds.Get(SE_W1) < Client[clientNum]->Player[x].offset))
|
||||
Client[clientNum]->lowerJudge = true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user