naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
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@@ -331,7 +331,7 @@ void NetworkSyncManager::ReportScore(int playerID, int step, int score, int comb
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iOffset=1;
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//Report 0 if hold, or miss (don't forget mines should report)
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if (((step<TNS_Tier5)||(step>TNS_Tier1))&&(step!=TNS_HitMine))
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if (((step<TNS_W5)||(step>TNS_W1))&&(step!=TNS_HitMine))
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iOffset = 0;
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m_packet.Write2((uint16_t) iOffset);
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