future planning.
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@@ -20,6 +20,41 @@ enum ControllerStateButton
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NUM_ControllerStateButton
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};
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/*
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enum ControllerDanceButton
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{
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ControllerDanceButton_Up,
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ControllerDanceButton_Down,
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ControllerDanceButton_Left,
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ControllerDanceButton_Right,
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ControllerPumpButton_UpLeft,
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ControllerPumpButton_UpRight,
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NUM_ControllerDanceButton
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};
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enum ControllerPumpButton
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{
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ControllerPumpButton_UpLeft,
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ControllerPumpButton_UpRight,
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ControllerPumpButton_Center,
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ControllerPumpButton_DownLeft,
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ControllerPumpButton_DownRight,
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NUM_ControllerPumpButton
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};
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enum ControllerKB7Button
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{
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ControllerKB7Button_Key1,
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ControllerKB7Button_Key2,
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ControllerKB7Button_Key3,
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ControllerKB7Button_Key4,
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ControllerKB7Button_Key5,
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ControllerKB7Button_Key6,
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ControllerKB7Button_Key7,
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NUM_ControllerKB7Button
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};
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*/
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class ControllerStateDisplay : public ActorFrame
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{
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