add helpers
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#include "global.h"
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#include "RageFileDriverDirectHelpers.h"
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#include "RageUtil.h"
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#if !defined(WIN32)
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#include <dirent.h>
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#include <fcntl.h>
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#else
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#include <windows.h>
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#include <io.h>
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#endif
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#if defined(XBOX)
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/* Wrappers for low-level file functions, to work around Xbox issues: */
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int DoMkdir( const CString &sPath, int perm )
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{
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CString TempPath = sPath;
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TempPath.Replace( "/", "\\" );
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return mkdir( TempPath );
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}
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int DoOpen( const CString &sPath, int flags, int perm )
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{
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CString TempPath = sPath;
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TempPath.Replace( "/", "\\" );
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return open( TempPath, flags, perm );
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}
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int DoStat( const CString &sPath, struct stat *st )
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{
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CString TempPath = sPath;
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TempPath.Replace( "/", "\\" );
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return stat( sPath, st );
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}
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int DoRemove( const CString &sPath )
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{
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CString TempPath = sPath;
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TempPath.Replace( "/", "\\" );
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return remove( sPath );
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}
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int DoRmdir( const CString &sPath )
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{
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CString TempPath = sPath;
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TempPath.Replace( "/", "\\" );
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return rmdir( sPath );
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}
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HANDLE DoFindFirstFile( const CString &sPath, WIN32_FIND_DATA *fd )
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{
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CString TempPath = sPath;
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TempPath.Replace( "/", "\\" );
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return FindFirstFile( TempPath, fd );
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}
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#endif
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#if defined(WIN32)
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int WinMoveFileInternal( const CString &sOldPath, const CString &sNewPath )
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{
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static bool Win9x = false;
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/* Windows botches rename: it returns error if the file exists. In NT,
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* we can use MoveFileEx( new, old, MOVEFILE_REPLACE_EXISTING ) (though I
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* don't know if it has similar atomicity guarantees to rename). In
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* 9x, we're screwed, so just delete any existing file (we aren't going
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* to be robust on 9x anyway). */
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if( !Win9x )
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{
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if( MoveFileEx( sOldPath, sNewPath, MOVEFILE_REPLACE_EXISTING ) )
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return 1;
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if( GetLastError() == ERROR_NOT_SUPPORTED || GetLastError() == ERROR_CALL_NOT_IMPLEMENTED )
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return 0;
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Win9x = true;
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}
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if( MoveFile( sOldPath, sNewPath ) )
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return 1;
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if( GetLastError() != ERROR_ALREADY_EXISTS )
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return 0;
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if( !DeleteFile( sNewPath ) )
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return 0;
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return MoveFile( sOldPath, sNewPath );
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}
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int WinMoveFile( CString sOldPath, CString sNewPath )
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{
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#if defined(XBOX)
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sOldPath.Replace( "/", "\\" );
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sNewPath.Replace( "/", "\\" );
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#endif
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if( WinMoveFileInternal(sOldPath, sNewPath) )
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return 1;
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if( GetLastError() != ERROR_ACCESS_DENIED )
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return 0;
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/* Try turning off the read-only bit on the file we're overwriting. */
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SetFileAttributes( sNewPath, FILE_ATTRIBUTE_NORMAL );
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return WinMoveFileInternal( sOldPath, sNewPath );
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}
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bool PathReady( CString path )
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{
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#ifdef _WINDOWS
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// Windows will throw up a message box if we try to write to a
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// removable drive with no disk inserted. Find out whether there's a
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// disk in the drive w/o writing a file.
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// find drive letter
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vector<CString> matches;
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static Regex parse("^([A-Za-z]+):");
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parse.Compare( path, matches );
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if( matches.size() != 1 )
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return false;
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CString sDrive = matches[0];
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TCHAR szVolumeNameBuffer[MAX_PATH];
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DWORD dwVolumeSerialNumber;
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DWORD dwMaximumComponentLength;
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DWORD lpFileSystemFlags;
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TCHAR szFileSystemNameBuffer[MAX_PATH];
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BOOL bResult = GetVolumeInformation(
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sDrive + ":\\",
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szVolumeNameBuffer,
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sizeof(szVolumeNameBuffer),
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&dwVolumeSerialNumber,
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&dwMaximumComponentLength,
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&lpFileSystemFlags,
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szFileSystemNameBuffer,
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sizeof(szFileSystemNameBuffer) );
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return !!bResult;
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#else
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// Try to create directory before writing a temp file.
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CreateDirectories( path );
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// Try to write a file.
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const CString sFile = path + "temp";
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int fd = DoOpen( sFile, O_WRONLY|O_CREAT|O_TRUNC );
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if( fd == -1 )
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return false;
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close( fd );
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remove( sFile );
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return true;
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#endif
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}
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#endif
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