fix home mode edits
This commit is contained in:
@@ -237,9 +237,16 @@ void Steps::Compress() const
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if( !m_sFilename.empty() )
|
if( !m_sFilename.empty() && m_LoadedFromProfile == ProfileSlot_INVALID )
|
||||||
{
|
{
|
||||||
/* We have a file on disk; clear all data in memory. */
|
/*
|
||||||
|
* We have a file on disk; clear all data in memory.
|
||||||
|
*
|
||||||
|
* Data on profiles can't be accessed normally (need to mount and time-out the
|
||||||
|
* device), and when we start a game and load edits, we want to be sure that
|
||||||
|
* it'll be available if the user picks it and pulls the device. Also,
|
||||||
|
* Decompress() doesn't know how to load .edits.
|
||||||
|
*/
|
||||||
m_pNoteData->Init();
|
m_pNoteData->Init();
|
||||||
m_bNoteDataIsFilled = false;
|
m_bNoteDataIsFilled = false;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user