Partial s/GetString/c_str/.

(watch out for PlayerOptions::GetString and SongOptions::GetString)
This commit is contained in:
Glenn Maynard
2003-04-25 00:01:35 +00:00
parent 8b8b0bd66a
commit fe33dec385
36 changed files with 200 additions and 200 deletions
+5 -5
View File
@@ -74,7 +74,7 @@ bool Sprite::Load( RageTextureID ID )
// BaseZoomZ=1
bool Sprite::LoadFromSpriteFile( RageTextureID ID )
{
LOG->Trace( ssprintf("Sprite::LoadFromSpriteFile(%s)", ID.filename.GetString()) );
LOG->Trace( ssprintf("Sprite::LoadFromSpriteFile(%s)", ID.filename.c_str()) );
//Init();
@@ -90,17 +90,17 @@ bool Sprite::LoadFromSpriteFile( RageTextureID ID )
IniFile ini;
ini.SetPath( m_sSpritePath );
if( !ini.ReadFile() )
RageException::Throw( "Error opening Sprite file '%s'.", m_sSpritePath.GetString() );
RageException::Throw( "Error opening Sprite file '%s'.", m_sSpritePath.c_str() );
CString sTextureFile;
ini.GetValue( "Sprite", "Texture", sTextureFile );
if( sTextureFile == "" )
RageException::Throw( "Error reading value 'Texture' from %s.", m_sSpritePath.GetString() );
RageException::Throw( "Error reading value 'Texture' from %s.", m_sSpritePath.c_str() );
ID.filename = sFontDir + sTextureFile; // save the path of the real texture
if( !DoesFileExist(ID.filename) )
RageException::Throw( "The sprite file '%s' points to a texture '%s' which doesn't exist.", m_sSpritePath.GetString(), ID.filename.GetString() );
RageException::Throw( "The sprite file '%s' points to a texture '%s' which doesn't exist.", m_sSpritePath.c_str(), ID.filename.c_str() );
// Load the texture
LoadFromTexture( ID );
@@ -117,7 +117,7 @@ bool Sprite::LoadFromSpriteFile( RageTextureID ID )
break;
if( m_iStateToFrame[i] >= m_pTexture->GetNumFrames() )
RageException::Throw( "In '%s', %s is %d, but the texture %s only has %d frames.",
m_sSpritePath.GetString(), sFrameKey.GetString(), m_iStateToFrame[i], ID.filename.GetString(), m_pTexture->GetNumFrames() );
m_sSpritePath.c_str(), sFrameKey.c_str(), m_iStateToFrame[i], ID.filename.c_str(), m_pTexture->GetNumFrames() );
m_fDelay[i] = 0.2f;
if( !ini.GetValueF( "Sprite", sDelayKey, m_fDelay[i] ) )
break;