Partial s/GetString/c_str/.

(watch out for PlayerOptions::GetString and SongOptions::GetString)
This commit is contained in:
Glenn Maynard
2003-04-25 00:01:35 +00:00
parent 8b8b0bd66a
commit fe33dec385
36 changed files with 200 additions and 200 deletions
+2 -2
View File
@@ -87,7 +87,7 @@ BitmapText::~BitmapText()
bool BitmapText::LoadFromFont( CString sFontFilePath )
{
Checkpoint( ssprintf("BitmapText::LoadFromFontName(%s)", sFontFilePath.GetString()) );
Checkpoint( ssprintf("BitmapText::LoadFromFontName(%s)", sFontFilePath.c_str()) );
if( m_pFont ) {
FONT->UnloadFont( m_pFont );
@@ -105,7 +105,7 @@ bool BitmapText::LoadFromFont( CString sFontFilePath )
bool BitmapText::LoadFromTextureAndChars( CString sTexturePath, CString sChars )
{
Checkpoint( ssprintf("BitmapText::LoadFromTextureAndChars(\"%s\",\"%s\")", sTexturePath.GetString(), sChars.GetString()) );
Checkpoint( ssprintf("BitmapText::LoadFromTextureAndChars(\"%s\",\"%s\")", sTexturePath.c_str(), sChars.c_str()) );
if( m_pFont ) {
FONT->UnloadFont( m_pFont );