revert some bad changes
This commit is contained in:
@@ -148,24 +148,29 @@ void ActorFrame::DeleteAllChildren()
|
||||
void ActorFrame::HandleCommand( const ParsedCommand &command )
|
||||
{
|
||||
Actor::HandleCommand( command );
|
||||
// don't propograte to children
|
||||
}
|
||||
|
||||
void ActorFrame::GainingFocus( float fRate, bool bRewindMovie, bool bLoop )
|
||||
{
|
||||
Actor::GainingFocus( fRate, bRewindMovie, bLoop );
|
||||
|
||||
for( unsigned i=0; i<m_SubActors.size(); i++ )
|
||||
m_SubActors[i]->GainingFocus( fRate, bRewindMovie, bLoop );
|
||||
|
||||
SetDiffuse( RageColor(1,1,1,1) );
|
||||
}
|
||||
|
||||
void ActorFrame::LosingFocus()
|
||||
{
|
||||
Actor::LosingFocus();
|
||||
|
||||
for( unsigned i=0; i<m_SubActors.size(); i++ )
|
||||
m_SubActors[i]->LosingFocus();
|
||||
}
|
||||
|
||||
void ActorFrame::PlayCommand( const CString &sCommandName )
|
||||
{
|
||||
Actor::PlayCommand( sCommandName );
|
||||
|
||||
for( unsigned i=0; i<m_SubActors.size(); i++ )
|
||||
m_SubActors[i]->PlayCommand( sCommandName );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user