This commit is contained in:
Glenn Maynard
2004-01-10 10:54:11 +00:00
parent ee9d893669
commit fe15e6c934
+11 -11
View File
@@ -94,10 +94,16 @@ void StartQueuedMusic( const RageTimer &when )
void RageSounds::Update( float fDeltaTime ) void RageSounds::Update( float fDeltaTime )
{ {
if( g_UpdatingTimer ) if( !g_UpdatingTimer )
{ return;
if( g_Music->IsPlaying() )
if( !g_Music->IsPlaying() )
{ {
/* There's no song playing. Fake it. */
GAMESTATE->UpdateSongPosition( GAMESTATE->m_fMusicSeconds + fDeltaTime, g_Timing );
return;
}
/* There's a delay between us calling Play() and the sound actually playing. /* There's a delay between us calling Play() and the sound actually playing.
* During this time, approximate will be true. Keep using the previous timing * During this time, approximate will be true. Keep using the previous timing
* data until we get a non-approximate time, indicating that the sound has actually * data until we get a non-approximate time, indicating that the sound has actually
@@ -121,16 +127,10 @@ void RageSounds::Update( float fDeltaTime )
/* We're still waiting for the new sound to start playing, so keep using the /* We're still waiting for the new sound to start playing, so keep using the
* old timing data and fake the time. */ * old timing data and fake the time. */
GAMESTATE->UpdateSongPosition( GAMESTATE->m_fMusicSeconds + fDeltaTime, g_Timing ); GAMESTATE->UpdateSongPosition( GAMESTATE->m_fMusicSeconds + fDeltaTime, g_Timing );
return;
} }
else
GAMESTATE->UpdateSongPosition( fSeconds, g_Timing ); GAMESTATE->UpdateSongPosition( fSeconds, g_Timing );
}
else
{
/* There's no song playing. Fake it. */
GAMESTATE->UpdateSongPosition( GAMESTATE->m_fMusicSeconds + fDeltaTime, g_Timing );
}
}
} }