runs on Xbox

This commit is contained in:
Chris Danford
2003-07-22 07:56:46 +00:00
parent 278cb4c3f1
commit fe0cba9f78
7 changed files with 174 additions and 41 deletions
+6 -2
View File
@@ -25,6 +25,8 @@
#include "Notes.h" #include "Notes.h"
#include "GameState.h" #include "GameState.h"
#include "BannerCache.h" #include "BannerCache.h"
#include "RageFile.h"
#include "arch/arch.h"
/* Amount to increase meter ranges to make them difficult: */ /* Amount to increase meter ranges to make them difficult: */
const int DIFFICULT_METER_CHANGE = 2; const int DIFFICULT_METER_CHANGE = 2;
@@ -85,6 +87,8 @@ int Course::GetMeter() const
if( m_iMeter != -1 ) if( m_iMeter != -1 )
return m_iMeter + GAMESTATE->m_bDifficultCourses? DifficultMeterRamp:0; return m_iMeter + GAMESTATE->m_bDifficultCourses? DifficultMeterRamp:0;
LOG->Trace( "Course file '%s' contains a song '%s%s%s' that is not present",
m_sPath.c_str(), sGroup.c_str(), sGroup.size()? SLASH:"", sSong.c_str());
vector<Info> ci; vector<Info> ci;
GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_NotesType, ci ); GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_NotesType, ci );
@@ -265,7 +269,7 @@ void Course::Save()
{ {
ASSERT( !m_bIsAutogen ); ASSERT( !m_bIsAutogen );
FILE* fp = fopen( m_sPath, "w" ); FILE* fp = Ragefopen( m_sPath, "w" );
if( fp == NULL ) if( fp == NULL )
{ {
LOG->Warn( "Could not write course file '%s'.", m_sPath.c_str() ); LOG->Warn( "Could not write course file '%s'.", m_sPath.c_str() );
@@ -290,7 +294,7 @@ void Course::Save()
fprintf( fp, "#SONG:*" ); fprintf( fp, "#SONG:*" );
break; break;
case Entry::random_within_group: case Entry::random_within_group:
fprintf( fp, "#SONG:%s/*", entry.group_name.c_str() ); fprintf( fp, "#SONG:" + entry.group_name + SLASH "*" );
break; break;
case Entry::best: case Entry::best:
fprintf( fp, "#SONG:BEST%d", entry.players_index+1 ); fprintf( fp, "#SONG:BEST%d", entry.players_index+1 );
+6 -2
View File
@@ -17,6 +17,7 @@
#include <string.h> #include <string.h>
#include <errno.h> #include <errno.h>
using namespace std; using namespace std;
#include "RageFile.h"
//constructor, can specify pathname here instead of using SetPath later //constructor, can specify pathname here instead of using SetPath later
IniFile::IniFile(CString inipath) IniFile::IniFile(CString inipath)
@@ -40,7 +41,8 @@ void IniFile::SetPath(CString newpath)
// returns true if successful, false otherwise // returns true if successful, false otherwise
bool IniFile::ReadFile() bool IniFile::ReadFile()
{ {
FILE *f = fopen(path, "r"); LOG->Trace("INI: Reading '%s'",path.c_str() );
FILE *f = Ragefopen(path, "r");
if (f == NULL) if (f == NULL)
{ {
@@ -55,6 +57,7 @@ bool IniFile::ReadFile()
{ {
buf[sizeof(buf)-1]=0; buf[sizeof(buf)-1]=0;
CString line(buf); CString line(buf);
// LOG->Trace("Read line '%s'", line.c_str());
if(line.size() >= 3 && if(line.size() >= 3 &&
line[0] == '\xef' && line[0] == '\xef' &&
@@ -70,6 +73,7 @@ bool IniFile::ReadFile()
continue; continue;
StripCrnl(line); StripCrnl(line);
// LOG->Trace("Stripped: '%s'", line.c_str());
if (line.substr(0, 2) == "//" || line.substr(0) == "#") if (line.substr(0, 2) == "//" || line.substr(0) == "#")
continue; /* comment */ continue; /* comment */
@@ -97,7 +101,7 @@ bool IniFile::ReadFile()
// writes data stored in class to ini file // writes data stored in class to ini file
void IniFile::WriteFile() void IniFile::WriteFile()
{ {
FILE* fp = fopen( path, "w" ); FILE* fp = Ragefopen( path, "w" );
if( fp == NULL ) if( fp == NULL )
return; return;
+9 -9
View File
@@ -8,7 +8,7 @@
#include "RageLog.h" #include "RageLog.h"
#include "GameManager.h" #include "GameManager.h"
#include "RageException.h" #include "RageException.h"
#include <fstream> #include "RageFile.h"
// BMS encoding: tap-hold // BMS encoding: tap-hold
// 4&8panel: Player1 Player2 // 4&8panel: Player1 Player2
@@ -67,8 +67,8 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Notes &out )
NoteData* pNoteData = new NoteData; NoteData* pNoteData = new NoteData;
pNoteData->SetNumTracks( MAX_NOTE_TRACKS ); pNoteData->SetNumTracks( MAX_NOTE_TRACKS );
ifstream file(sPath); Rageifstream file(sPath);
if( !file.good() ) if( file.bad() )
RageException::Throw( "Failed to open %s for reading.", sPath.c_str() ); RageException::Throw( "Failed to open %s for reading.", sPath.c_str() );
CString line; CString line;
@@ -284,8 +284,8 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
CString sPath = out.GetSongDir() + arrayBMSFileNames[0]; CString sPath = out.GetSongDir() + arrayBMSFileNames[0];
ifstream file(sPath); Rageifstream file(sPath);
if( !file.good() ) if( file.bad() )
RageException::Throw( "Failed to open %s for reading.", sPath.c_str() ); RageException::Throw( "Failed to open %s for reading.", sPath.c_str() );
CString line; CString line;
@@ -423,8 +423,8 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
// open the song file again and and look for this tag's value // open the song file again and and look for this tag's value
ifstream file(sPath); Rageifstream file(sPath);
if( !file.good() ) if( file.bad() )
RageException::Throw( "Failed to open %s for reading.", sPath.c_str() ); RageException::Throw( "Failed to open %s for reading.", sPath.c_str() );
CString line; CString line;
@@ -485,8 +485,8 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
// open the song file again and and look for this tag's value // open the song file again and and look for this tag's value
ifstream file(sPath); Rageifstream file(sPath);
if( !file.good() ) if( file.bad() )
RageException::Throw( "Failed to open %s for reading.", sPath.c_str() ); RageException::Throw( "Failed to open %s for reading.", sPath.c_str() );
CString line; CString line;
+2 -1
View File
@@ -4,6 +4,7 @@
#include "RageUtil.h" #include "RageUtil.h"
#include "GameManager.h" #include "GameManager.h"
#include "RageLog.h" #include "RageLog.h"
#include "RageFile.h"
#include <string.h> #include <string.h>
#include <errno.h> #include <errno.h>
@@ -113,7 +114,7 @@ bool NotesWriterSM::Write(CString sPath, const Song &out, bool bSavingCache)
{ {
unsigned i; unsigned i;
FILE* fp = fopen( sPath, "w" ); FILE* fp = Ragefopen( sPath, "w" );
if( fp == NULL ) if( fp == NULL )
{ {
LOG->Warn( "Error opening song file '%s' for writing: %s", sPath.c_str(), strerror(errno) ); LOG->Warn( "Error opening song file '%s' for writing: %s", sPath.c_str(), strerror(errno) );
+11 -10
View File
@@ -12,11 +12,12 @@
*/ */
#include "arch/ArchHooks/ArchHooks.h" #include "arch/ArchHooks/ArchHooks.h"
#include "arch/arch.h"
#include "RageLog.h" #include "RageLog.h"
#include "RageUtil.h" #include "RageUtil.h"
#include "RageTimer.h" #include "RageTimer.h"
#include "PrefsManager.h" #include "PrefsManager.h"
#include <fstream> #include "RageFile.h"
#include <time.h> #include <time.h>
RageLog* LOG; // global and accessable from anywhere in the program RageLog* LOG; // global and accessable from anywhere in the program
@@ -62,10 +63,10 @@ RageLog* LOG; // global and accessable from anywhere in the program
map<CString, CString> LogMaps; map<CString, CString> LogMaps;
// constants // constants
#define LOG_FILE_NAME "log.txt" #define LOG_PATH BASE_PATH "log.txt"
#define INFO_FILE_NAME "info.txt" #define INFO_PATH BASE_PATH "info.txt"
#if defined(WIN32) #if defined(_WINDOWS)
extern unsigned long version_num; extern unsigned long version_num;
extern const char *version_time; extern const char *version_time;
#endif #endif
@@ -84,12 +85,12 @@ enum {
RageLog::RageLog() RageLog::RageLog()
{ {
// delete old log files // delete old log files
remove( LOG_FILE_NAME ); remove( LOG_PATH );
remove( INFO_FILE_NAME ); remove( INFO_PATH );
// Open log file and leave it open. // Open log file and leave it open.
m_fileLog = fopen( LOG_FILE_NAME, "w" ); m_fileLog = Ragefopen( LOG_PATH, "w" );
m_fileInfo = fopen( INFO_FILE_NAME, "w" ); m_fileInfo = Ragefopen( INFO_PATH, "w" );
#if defined(_MSC_VER) #if defined(_MSC_VER)
this->Trace( "Last compiled on %s.", __TIMESTAMP__ ); this->Trace( "Last compiled on %s.", __TIMESTAMP__ );
@@ -102,7 +103,7 @@ RageLog::RageLog()
this->Trace( "Log starting %.4d-%.2d-%.2d %.2d:%.2d:%.2d", this->Trace( "Log starting %.4d-%.2d-%.2d %.2d:%.2d:%.2d",
1900+now->tm_year, now->tm_mon, now->tm_mday, now->tm_hour, now->tm_min, now->tm_sec ); 1900+now->tm_year, now->tm_mon, now->tm_mday, now->tm_hour, now->tm_min, now->tm_sec );
this->Trace( "" ); this->Trace( "" );
#if defined(WIN32) #if defined(_WINDOWS)
this->Info("Compiled %s (build %i)", version_time, version_num); this->Info("Compiled %s (build %i)", version_time, version_num);
#endif #endif
} }
@@ -199,7 +200,7 @@ void RageLog::Write( int where, CString str)
printf("%s\n", str.c_str() ); printf("%s\n", str.c_str() );
#ifdef DEBUG //#ifdef DEBUG
Flush(); Flush();
#else #else
if( (PREFSMAN && PREFSMAN->m_bDebugMode) || (where & WRITE_TO_INFO) ) if( (PREFSMAN && PREFSMAN->m_bDebugMode) || (where & WRITE_TO_INFO) )
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+140 -17
View File
@@ -73,30 +73,27 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "StepMania___Xbox_Debug" # PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "StepMania___Xbox_Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "StepMania___Xbox_Debug___VC6" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "StepMania___Xbox_Debug___VC6" # PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
CPP=cl.exe CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
# ADD LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
XBE=imagebld.exe XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug # ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /stack:0x10000 /debug # ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
XBCP=xbecopy.exe XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO # ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO # ADD XBCP /NOLOGO
@@ -161,23 +158,29 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Target_Dir "" # PROP Target_Dir ""
CPP=cl.exe CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
# SUBTRACT CPP /Fr
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /pdb:"../release6xbox/StepMania.pdb" /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # SUBTRACT LINK32 /pdb:none /map /debug
XBE=imagebld.exe XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug # ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /stack:0x10000 /debug # ADD XBE /nologo /testid:"123456" /testname:"" /stack:0x10000 /debug /out:"../default.xbe" /titleinfo:""
XBCP=xbecopy.exe XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO # ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO # ADD XBCP /NOLOGO
# Begin Special Build Tool # Begin Special Build Tool
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ IntDir=.\StepMania___Xbox_Release
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool # End Special Build Tool
@@ -450,6 +453,25 @@ SOURCE=.\RageException.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\RageFile.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\RageFile.h
# End Source File
# Begin Source File
SOURCE=.\RageInput.cpp SOURCE=.\RageInput.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug" !IF "$(CFG)" == "StepMania - Win32 Debug"
@@ -616,6 +638,8 @@ SOURCE=.\RageSoundReader_SDL_Sound.cpp
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release"
@@ -629,6 +653,44 @@ SOURCE=.\RageSoundReader_SDL_Sound.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\RageSoundReader_Vorbisfile.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\RageSoundReader_Vorbisfile.h
!IF "$(CFG)" == "StepMania - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\RageSoundResampler.cpp SOURCE=.\RageSoundResampler.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug" !IF "$(CFG)" == "StepMania - Win32 Debug"
@@ -1556,6 +1618,10 @@ SOURCE=.\arch\LoadingWindow\LoadingWindow.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\arch\LoadingWindow\LoadingWindow_Null.h
# End Source File
# Begin Source File
SOURCE=.\arch\LoadingWindow\LoadingWindow_SDL.cpp SOURCE=.\arch\LoadingWindow\LoadingWindow_SDL.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug" !IF "$(CFG)" == "StepMania - Win32 Debug"
@@ -1614,6 +1680,8 @@ SOURCE=.\arch\Sound\DSoundHelpers.cpp
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release"
@@ -1637,6 +1705,8 @@ SOURCE=.\arch\Sound\RageSoundDriver_DSound.cpp
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug" !ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "StepMania - Win32 Release" !ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release"
@@ -1894,6 +1964,27 @@ SOURCE=.\arch\InputHandler\InputHandler_DirectInputHelper.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\arch\InputHandler\InputHandler_SDL.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\arch\InputHandler\InputHandler_SDL.h
# End Source File
# Begin Source File
SOURCE=.\arch\InputHandler\InputHandler_Win32_Pump.cpp SOURCE=.\arch\InputHandler\InputHandler_Win32_Pump.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug" !IF "$(CFG)" == "StepMania - Win32 Debug"
@@ -2013,6 +2104,23 @@ SOURCE=.\arch\MovieTexture\MovieTexture_Null.h
# Begin Source File # Begin Source File
SOURCE=.\arch\LowLevelWindow\LowLevelWindow.h SOURCE=.\arch\LowLevelWindow\LowLevelWindow.h
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\arch\LowLevelWindow\LowLevelWindow_Null.h
# End Source File # End Source File
# Begin Source File # Begin Source File
@@ -2026,12 +2134,27 @@ SOURCE=.\arch\LowLevelWindow\LowLevelWindow_SDL.cpp
!ELSEIF "$(CFG)" == "StepMania - Xbox Release" !ELSEIF "$(CFG)" == "StepMania - Xbox Release"
# PROP Exclude_From_Build 1
!ENDIF !ENDIF
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\arch\LowLevelWindow\LowLevelWindow_SDL.h SOURCE=.\arch\LowLevelWindow\LowLevelWindow_SDL.h
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File # End Source File
# End Group # End Group
# Begin Source File # Begin Source File