commit backgroundeffects
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-- Alternating files being played back at once
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local t = Def.ActorFrame {
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LoadActor(Var "File1") .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);scaletoclipped,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;rate,0.25) };
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LoadActor(Var "File2") .. { OnCommand=cmd(x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);scaletoclipped,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;rate,0.25) };
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LoadActor(Var "File2") .. { OnCommand=cmd(x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);scaletoclipped,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;rate,0.25) };
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LoadActor(Var "File1") .. { OnCommand=cmd(x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);scaletoclipped,SCREEN_WIDTH/2,SCREEN_HEIGHT/2;rate,0.25) };
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};
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return t
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@@ -0,0 +1,11 @@
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-- Stretch a file with blue diffusion.
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local cColor1 = color("0,0,1,1");
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local t = Def.ActorFrame {
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LoadActor(Var "File1") .. {
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OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,cColor1);
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GainFocusCommand=cmd(play);
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LoseFocusCommand=cmd(pause);
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};
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};
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return t;
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@@ -0,0 +1,11 @@
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--- Stretch a file with green diffusion.
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local cColor1 = color("0,1,0,1");
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local t = Def.ActorFrame {
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LoadActor(Var "File1") .. {
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OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,cColor1);
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GainFocusCommand=cmd(play);
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LoseFocusCommand=cmd(pause);
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};
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};
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return t;
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@@ -0,0 +1,11 @@
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--- Stretch a file with red diffusion.
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local cColor1 = color("1,0,0,1");
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local t = Def.ActorFrame {
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LoadActor(Var "File1") .. {
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OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,cColor1);
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GainFocusCommand=cmd(play);
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LoseFocusCommand=cmd(pause);
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};
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};
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return t;
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