handle Mmod choice for per-chart #DISPLAYBPM
I think this is the only thing that needs to change??
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+2
-2
@@ -436,8 +436,8 @@ void Player::Init(
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}
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}
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else
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else
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{
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{
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ASSERT( GAMESTATE->m_pCurSong != nullptr );
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ASSERT( GAMESTATE->m_pCurSteps[pn] != nullptr );
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GAMESTATE->m_pCurSong->GetDisplayBpms( bpms );
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GAMESTATE->m_pCurSteps[pn]->GetDisplayBpms(bpms);
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}
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}
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float fMaxBPM = 0;
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float fMaxBPM = 0;
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