set the loading screen, so actors can use it as an input variable
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@@ -17,7 +17,7 @@ void RegisterScreenClass( const CString& sClassName, CreateScreenFn pfn );
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// Each Screen class should have a REGISTER_SCREEN_CLASS in its CPP file.
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#define REGISTER_SCREEN_CLASS( className ) \
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static Screen* Create##className( const CString &sName ) { Screen *pRet = new className( sName ); pRet->Init(); return pRet; } \
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static Screen* Create##className( const CString &sName ) { Screen *pRet = new className( sName ); Screen::InitScreen( pRet ); return pRet; } \
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struct Register##className { \
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Register##className() { RegisterScreenClass( #className,Create##className); } \
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}; \
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@@ -34,6 +34,8 @@ enum ScreenType
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class Screen : public ActorFrame
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{
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public:
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static void InitScreen( Screen *pScreen );
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Screen( CString sName ); // enforce that all screens have m_sName filled in
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virtual ~Screen();
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