Use CHECKPOINT_M instead of Checkpoint. It's simpler, faster and more reliable.

This commit is contained in:
Glenn Maynard
2003-10-22 06:37:31 +00:00
parent 2715b39ba3
commit fddcb9ecd5
4 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -87,7 +87,7 @@ BitmapText::~BitmapText()
bool BitmapText::LoadFromFont( CString sFontFilePath )
{
Checkpoint( ssprintf("BitmapText::LoadFromFontName(%s)", sFontFilePath.c_str()) );
CHECKPOINT_M( ssprintf("BitmapText::LoadFromFontName(%s)", sFontFilePath.c_str()) );
if( m_pFont ) {
FONT->UnloadFont( m_pFont );
@@ -105,7 +105,7 @@ bool BitmapText::LoadFromFont( CString sFontFilePath )
bool BitmapText::LoadFromTextureAndChars( CString sTexturePath, CString sChars )
{
Checkpoint( ssprintf("BitmapText::LoadFromTextureAndChars(\"%s\",\"%s\")", sTexturePath.c_str(), sChars.c_str()) );
CHECKPOINT_M( ssprintf("BitmapText::LoadFromTextureAndChars(\"%s\",\"%s\")", sTexturePath.c_str(), sChars.c_str()) );
if( m_pFont ) {
FONT->UnloadFont( m_pFont );