Seamless underrun recovery (at least with ALSA).
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@@ -598,7 +598,7 @@ int RageSound::GetPositionSecondsInternal() const
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if(dist < closest_position_dist)
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if(dist < closest_position_dist)
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{
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{
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closest_position_dist = dist;
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closest_position_dist = dist;
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closest_position = pos_map[i].position;
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closest_position = pos_map[i].position - dist;
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}
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}
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/* See if the current position is close to the end of this block. */
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/* See if the current position is close to the end of this block. */
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@@ -606,7 +606,7 @@ int RageSound::GetPositionSecondsInternal() const
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if(dist < closest_position_dist)
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if(dist < closest_position_dist)
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{
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{
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closest_position_dist = dist + pos_map[i].samples;
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closest_position_dist = dist + pos_map[i].samples;
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closest_position = pos_map[i].position + pos_map[i].samples;
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closest_position = pos_map[i].position + pos_map[i].samples + dist;
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}
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}
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}
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}
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