diff --git a/Docs/Changelog_sm5.txt b/Docs/Changelog_sm5.txt
index 8454851334..b20b2f69a6 100644
--- a/Docs/Changelog_sm5.txt
+++ b/Docs/Changelog_sm5.txt
@@ -11,7 +11,6 @@ StepMania 5.0 alpha 1 | 201112xx
2011/12/27
----------
* [MusicWheel] Add IsRouletting Lua binding. [AJ]
-* [WheelBase] Add GetNumWheelItems Lua binding. [AJ]
* [LuaManager] Remove GetOSName Lua binding; use GetArchName instead. [AJ]
2011/12/26
diff --git a/Docs/Luadoc/Lua.xml b/Docs/Luadoc/Lua.xml
index 2bd63dce12..062cc2b248 100644
--- a/Docs/Luadoc/Lua.xml
+++ b/Docs/Luadoc/Lua.xml
@@ -10,7 +10,7 @@
-
+
@@ -55,7 +55,6 @@
-
@@ -68,6 +67,8 @@
+
+
@@ -80,16 +81,14 @@
-
-
-
+
@@ -108,7 +107,6 @@
-
@@ -129,6 +127,7 @@
+
@@ -136,13 +135,11 @@
-
-
@@ -184,15 +181,11 @@
-
-
-
-
@@ -201,7 +194,6 @@
-
@@ -678,6 +670,11 @@
+
+
+
+
+
@@ -1019,6 +1016,8 @@
+
+
@@ -1142,6 +1141,7 @@
+
@@ -1207,6 +1207,7 @@
+
@@ -1681,6 +1682,7 @@
+
@@ -1689,6 +1691,7 @@
+
@@ -2285,6 +2288,8 @@
+
+
@@ -2301,9 +2306,8 @@
-
- StepMania v5.0 Preview 4
- 2011-11-27
+ StepMania v5.0 alpha 0
+ 2011-12-29
diff --git a/Docs/Luadoc/LuaDocumentation.xml b/Docs/Luadoc/LuaDocumentation.xml
index a1d032d7e3..7433636599 100644
--- a/Docs/Luadoc/LuaDocumentation.xml
+++ b/Docs/Luadoc/LuaDocumentation.xml
@@ -18,13 +18,18 @@
-> Basename()
To add a link to an Enum:
-> CoinMode
+
+save yourself some time, copy this for undocumented things:
+
+
+
-->
- [03 HSV.lua] Returns a color with the specified alpha.
+ [02 Colors.lua] Returns a color with the specified alpha.
[02 StageMods.lua]
@@ -42,10 +47,10 @@
[02 Colors.lua] Boosts the specified color by multiplying its values by fBoost.
- [03 HSV.lua] Modifies the brightness of the specified color.
+ [02 Colors.lua] Modifies the brightness of the specified color.
- [03 ProductivityHelpers.lua] Returns true if Center 1P is being used.
+ [02 Utilities.lua] Returns true if Center 1P is being used.
[03 Gameplay.lua] Returns true if checkpoint judgments and tap judgments
@@ -55,6 +60,9 @@
CLAMP is an all-female Japanese mangaka group that formed in the mid 1980s.
Erm, I mean... Clamps fValue between fLow and fHigh.
+
+ [04 KeymapGuard.lua]
+
Closes any connection to an online server.
@@ -74,10 +82,10 @@
[02 Colors.lua] Returns a midtone of the color. (Specifically c[1]/1.5, c[2]/1.5, c[3]/1.5, c[4])
- [03 HSV.lua] Returns a hex representation for the specified color.
+ [02 Colors.lua] Returns a hex representation for the specified color.
- [03 HSV.lua] Takes in a color and returns a table with the HSV values.
+ [02 Colors.lua] Takes in a color and returns a table with the HSV values.
[03 Gameplay.lua] Determines what TapNoteScore allows for continuing the combo.
@@ -97,6 +105,15 @@
Tries to connect to the server at sAddress.
+
+ [02 Colors.lua]
+
+
+ [02 Colors.lua]
+
+
+ [02 Colors.lua]
+
Returns the current day of the month.
@@ -109,6 +126,12 @@
[01 base.lua] "Override Lua's dofile to use our loadfile."
+
+ [03 Gameplay.lua]
+
+
+ [03 Gameplay.lua]
+
[02 Utilities.lua]
@@ -124,12 +147,16 @@
Returns the number passed to the function followed by its suffix ("th", "nd", and so on).
+
Returns fPercentDancePoints formatted as a percentage.
[03 Gameplay.lua] Returns a list of valid styles for the current gametype.
+
+ [03 Gameplay.lua]
+
Returns the corresponding CustomDifficulty string for a StepsType/Difficulty (/optional CourseType) combination.
@@ -155,7 +182,7 @@
Returns a string representing the name of the operating system being used. (e.g. "Windows", "Linux", "Mac, "Unknown")
- [03 ProductivityHelpers.lua] "This returns a profile, preferably a player one. If there isn't one, [it falls] back on the machine profile."
+ [02 Utilities.lua] "This returns a profile, preferably a player one. If there isn't one, [it falls] back on the machine profile."
[03 ThemePrefs.lua] Returns true if player pn is using ProTiming.
@@ -164,10 +191,10 @@
[02 Utilities.lua] Returns a path to a random song background.
- [03 ProductivityHelpers.lua]
+ [02 Actor.lua]
- [03 ProductivityHelpers.lua]
+ [02 Actor.lua]
Returns the display aspect ratio.
@@ -190,6 +217,12 @@
Returns the current Timing difficulty.
+
+ [01 alias.lua]
+
+
+ [01 alias.lua]
+
[04 Scoring.lua] "Retrieve the amount of taps/holds/rolls involved." Used in some scoring formulas.
@@ -206,7 +239,7 @@
[03 UserPreferences2.lua] Themer-facing function for getting a user preference as a number.
- [03 HSV.lua] Returns the color's alpha if it has any, otherwise returns 1.
+ [02 Colors.lua] Returns the color's alpha if it has any, otherwise returns 1.
[03 Gameplay.lua] Returns the value to start showing the combo at.
@@ -221,36 +254,39 @@
Returns the current hour.
- [03 HSV.lua] Converts a color from HSV values to something StepMania can understand.
+ [02 Colors.lua] Converts a color from HSV values to something StepMania can understand.
hue is from 0-360, saturation and value are 0..1
- [03 HSV.lua] Converts a color from HSV values with alpha to something StepMania can understand.
+ [02 Colors.lua] Converts a color from HSV values with alpha to something StepMania can understand.
hue is from 0-360, saturation, value, and alpha are 0..1
- [03 HSV.lua] "Converts a set of HSV values to a color."
+ [02 Colors.lua] "Converts a set of HSV values to a color."
- [03 HSV.lua] "Takes in a normal color and returns the hex representation. (Adapted from code in LuaBit)"
+ [02 Colors.lua] "Takes in a normal color and returns the hex representation. (Adapted from code in LuaBit)"
- [03 HSV.lua] Changes the hue of the input color.
+ [02 Colors.lua] Changes the hue of the input color.
[03 ThemePrefs.lua] Initializes various user preferences.
- [03 ProductivityHelpers.lua] Returns true if the coin mode is not set to CoinMode_Home.
+ [02 Utilities.lua] Returns true if the coin mode is not set to CoinMode_Home.
Returns true if Event Mode is turned on.
- [03 ProductivityHelpers.lua] Returns true if Arcade and the coin mode is CoinMode_Free.
+ [02 Utilities.lua] Returns true if Arcade and the coin mode is CoinMode_Free.
+
+
+ [03 Gameplay.lua] Returns true if the current game is sGame.
- [03 ProductivityHelpers.lua] Returns true if the coin mode is set to CoinMode_Home.
+ [02 Utilities.lua] Returns true if the coin mode is set to CoinMode_Home.
Returns true if connected to the Internet.
@@ -261,6 +297,9 @@
Returns true if Player pn is logged on to a SMOnline server.
+
+ [04 Scoring.lua] Returns true if W1 is allowed (and tns == 'TapNoteScore_W2')
+
[02 Branches.lua] Returns true if Routine mode is being played.
@@ -273,6 +312,12 @@
[02 Utilities.lua] Joins a table, splitting each item with delimiter, returning a string of the results.
+
+ [02 Colors.lua]
+
+
+ [02 Colors.lua]
+
Returns an Actor definition for the actor at sPath. If sPath points to a Lua file, any additional arguments will be passed to that script.
@@ -329,11 +374,17 @@
so that the construction for k,v in pairs(t) do body end
will iterate over all key–value pairs of table t."
+
+ [02 Colors.lua]
+
+
+ [02 Colors.lua]
+
- [03 ProductivityHelpers.lua] Converts a PlayerNumber into a short string (e.g. "P1", "P2").
+ [02 Utilities.lua] Converts a PlayerNumber into a short string (e.g. "P1", "P2").
- [03 ProductivityHelpers.lua] Returns either p1val or p2val depending on pn.
+ [02 Actor.lua] Returns either p1val or p2val depending on pn.
[00 init.lua]
@@ -341,8 +392,11 @@
[03 ThemePrefs.lua] Prints a table's contents to the log.
+
+ Returns the product family. (e.g. "StepMania")
+
- Returns the product ID.
+ Returns the product ID. (e.g. "StepMania 5")
Returns the product version.
@@ -375,8 +429,14 @@
[02 Utilities.lua] Round a number.
+
+ [03 Gameplay.lua] Returns the routine noteskin for player .
+
+
+ [03 Gameplay.lua] Returns the routine noteskin for player 2.
+
- [03 HSV.lua] Modifies the saturation of the specified color
+ [02 Colors.lua] Modifies the saturation of the specified color
[03 Gameplay.lua] Returns the primary ScoreKeeper class to use.
@@ -428,6 +488,9 @@
[03 UserPreferences2.lua] Themer-facing function for setting a user preference.
+
+ [03 Gameplay.lua]
+
[02 ActorDef.lua] Returns true if a decoration should be shown on the current screen or not.
@@ -437,6 +500,12 @@
[02 Utilities.lua] Splits a string at every occurence of delimiter, returning a table of the results.
+
+ [02 Colors.lua]
+
+
+ [02 Colors.lua]
+
[02 ActorDef.lua]
@@ -459,7 +528,7 @@
[02 TextBanner.lua] This function defines how the TextBanner is laid out.
- [03 ProductivityHelpers.lua] Converts a string or number to a bool.
+ [02 Utilities.lua] Converts a string or number to a bool.
Tries to convert e to a number. Returns nil if
@@ -686,6 +755,9 @@
Plays the commands that follow at an accelerated rate (fRate * fRate), where fRate is in seconds.
+
+ Adds a command to the Actor.
+
Adds rot to the Actor's current x rotation.
@@ -759,10 +831,10 @@
[02 Actor.lua] Centers an Actor on the screen. (equivalent to x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y)
- [03 ProductivityHelpers.lua] Centers an Actor on the X axis. (equivalent to x,SCREEN_CENTER_X)
+ [02 Actor.lua] Centers an Actor on the X axis. (equivalent to x,SCREEN_CENTER_X)
- [03 ProductivityHelpers.lua] Centers an Actor on the y axis. (equivalent to y,SCREEN_CENTER_Y)
+ [02 Actor.lua] Centers an Actor on the y axis. (equivalent to y,SCREEN_CENTER_Y)
Determines if the z-buffer should be cleared or not.
@@ -796,6 +868,9 @@
Sets the Actor's alpha level to fAlpha, where fAlpha is in the range 0..1.
+
+ Makes the Actor switch between two colors immediately.
+
Sets the Actor's bottom edge color to c.
@@ -811,9 +886,15 @@
Sets the Actor's lower right corner color to c.
+
+ Makes the Actor switch between two colors, jumping back to the first after reaching the second.
+
Sets the Actor's right edge color to c.
+
+ Makes the Actor shift between two colors smoothly.
+
Sets the Actor's top edge color to c.
@@ -823,6 +904,9 @@
Sets the Actor's upper right corner color to c.
+
+ Tells the Actor to draw itself.
+
Sets the Actor's draworder to iOrder, where larger values display first.
@@ -913,6 +997,7 @@
Returns the Actor's current height.
+
Returns the Actor's current X rotation.
@@ -943,12 +1028,19 @@
Sets the Actor's glow color.
+
+ Makes the Actor glow between two colors immediately.
+
-
+ Makes the Actor glow between two colors smoothly, jumping back to the first at the end.
+
+
+ Makes the Actor glow between two colors smoothly.
Set the fractional horizontal alignment of the Actor according to fAlign which should be a float in the range 0..1. An alignment of 0 is left aligned while an alignment of 1 is right aligned. See for the common case.
+
Hides the Actor for the specified amount of time.
@@ -976,6 +1068,7 @@
Stops the Actor's movement. (Usually used for Sprites or Models.)
+
Starts the Actor's movement. (Usually used for Sprites or Models.)
@@ -997,6 +1090,7 @@
Makes the Actor change colors continually using colors of the rainbow.
+
Set the Actor's rotation on the X axis to fAlign.
@@ -1006,6 +1100,7 @@
Set the Actor's rotation on the Z axis to fAlign.
+
[02 Actor.lua] An alternative version of .
@@ -1060,6 +1155,7 @@
Tells the Actor to spin. Can use to define different spinning behavior.
+
Stops any effect the Actor has.
@@ -1069,6 +1165,10 @@
Stretches the Actor to a rectangle of a specific size.
+
+ Determines if the Actor should use texture wrapping or not.
+
+
Set the fractional vertical alignment of the Actor according to fAlign which should be a float in the range 0..1. An alignment of 0 is top aligned while an alignment of 1 is bottom aligned. See for the common case.
@@ -1081,6 +1181,9 @@
Sets an Actor's visibility to b.
+
+ Makes the Actor wag. Use to define different wag behavior.
+
Set the x position of the Actor to xPos.
@@ -1134,29 +1237,30 @@
[02 Actor.lua] Stretches an Actor to cover the screen. (equivalent to stretchto,0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
- [03 ProductivityHelpers.lua] A customized version of pulse that is more appealing for on-beat effects.
+ [02 Actor.lua] A customized version of pulse that is more appealing for on-beat effects.
- [03 ProductivityHelpers.lua] Sets and Actor as a mask destination.
+ [02 Actor.lua] Sets and Actor as a mask destination.
- [03 ProductivityHelpers.lua] Sets an Actor as a mask source. (Also clears zbuffer; other mask sources need to not clear the zbuffer)
+ [02 Actor.lua] Sets an Actor as a mask source. (Also clears zbuffer; other mask sources need to not clear the zbuffer)
- [03 ProductivityHelpers.lua] Make graphics their true size at any resolution.
+ [02 Actor.lua] Make graphics their true size at any resolution.
- [03 ProductivityHelpers.lua] Scale things back up after they have already been scaled down.
+ [02 Actor.lua] Scale things back up after they have already been scaled down.
- [03 ProductivityHelpers.lua] A customized version of pulse that is more appealing for on-beat effects.
+ [02 Actor.lua] A customized version of pulse that is more appealing for on-beat effects.
- [03 ProductivityHelpers.lua] Sets the x and y location of the Actor in one command.
+ [02 Actor.lua] Sets the x and y location of the Actor in one command.
+ Adds a child to the ActorFrame from the specified path.
Sets the field of view for the ActorFrame.
@@ -1231,12 +1335,44 @@
Sets the vanishing point for the ActorFrame.
+
+
+ Creates the ActorFrameTexture.
+
+
+ Enables/disables the Alpha Buffer.
+
+
+ Enables/disables the Depth Buffer.
+
+
+ Enables/disables
+
+
+ Enables/disables the Preserve Texture option.
+
+
+ Returns the texture.
+
+
+ Sets the Texture's name to sName.
+
+
+
+ Adds a texture to the ActorMultiTexture. Returns the number of texture units.
+
- Clears all the textures from the MultiTexture.
+ Clears all the textures from the ActorMultiTexture.
- Sets the EffectMode on the MultiTexture.
+ Sets the EffectMode on the ActorMultiTexture.
+
+
+ Sets the size of the ActorMultiTexture from the specified texture.
+
+
+ Sets the coordinates of the ActorMultiTexture.
Sets a TextureMode on the specified index.
@@ -1447,7 +1583,7 @@
Clear all attributes associated with the BitmapText.
- [03 ProductivityHelpers.lua] Sets the diffuse and stroke color of text in one command.
+ [02 Actor.lua] Sets the diffuse and stroke color of text in one command.
Returns the text that is currently set.
@@ -1462,10 +1598,10 @@
Set the maximum width of the unzoomed text to fWidth. If fWidth is 0, then there is no maximum width.
- [03 ProductivityHelpers.lua] Remove any stroke color.
+ [02 Actor.lua] Remove any stroke color.
- [03 ProductivityHelpers.lua] Alias for setting to false.
+ [02 Actor.lua] Alias for setting to false.
If true, set each character of the text in turn to the rainbow colors in the metrics BitmapText::RainbowColor#.
@@ -1474,10 +1610,10 @@
Set the text to sText. This clears all attributes.
- [03 ProductivityHelpers.lua] Sets text using string.format(sFormat, ...).
+ [02 Actor.lua] Sets text using string.format(sFormat, ...).
- [03 ProductivityHelpers.lua] Alias for .
+ [02 Actor.lua] Alias for .
Sets the stroke color to c.
@@ -1775,6 +1911,12 @@
+
+ Returns true if notes are counted separately in this game.
+
+
+ Returns the mapped judgment for tns.
+
Returns the name of the game such as "dance" or "pump".
@@ -2295,6 +2437,7 @@
+ Returns the mouse wheel value.
Returns the X position of the mouse.
@@ -2497,6 +2640,17 @@
Sets the PercentageDisplay from the specified PlayerState and PlayerStageStats.
+
+
+ Returns the current TimingData for this player.
+
+
+ Sets Actor with Combo position.
+
+
+ Sets Actor with Judgment position.
+
+(PlayerInfo is a part of ScreenGameplay.)
@@ -2955,6 +3109,12 @@
Returns the value of X Mode.
+
+ Returns true if the current PlayerOptions makes the current Course/Trail easier.
+
+
+ Returns true if the current PlayerOptions makes the current Song/Steps easier.
+
Sets the X Mode percentage to fXModeVal.
@@ -3103,6 +3263,9 @@
Returns the SongPosition for this PlayerState.
+
+ Returns the current Super Meter level for this PlayerState.
+
Sets the player options to sPlayerOptions for the specified ModsLevel.
@@ -3218,6 +3381,9 @@
Returns the number of trails with the specified StepsType and Difficulty that you've scored a certain Grade g on.
+
+ Returns the user table for this Profile.
+
Returns how much the player weighs.
@@ -3750,7 +3916,7 @@
Returns true if the song has edits.
-
+
Returns true if the song has a jacket graphic.
@@ -3963,7 +4129,7 @@
Returns the Sprite's texture.
-
+
[02 Sprite.lua] Returns a Frames table consisting of iNumFrames frames lasting for a total of fSeconds seconds. This function is not a member function and should be used as Frames = Sprite.LinearFrames( 5, 2.6 ).
@@ -4218,7 +4384,7 @@
Returns true if the specified theme exists.
- [03 ProductivityHelpers.lua] Returns the absolute path of a file in the theme.
+ [02 Utilities.lua] Returns the absolute path of a file in the theme.
Returns the current language.
@@ -4277,7 +4443,7 @@
Reloads the current theme's metrics.
-
+
@@ -4433,6 +4599,12 @@
Returns the Song related to the UnlockEntry.
+
+ Get all of the steps locked based on StepsType.
+
+
+ Get all of the steps locked based on difficulty.
+
Returns the UnlockRewardType for this entry.
@@ -4448,12 +4620,14 @@
Makes the UnlockEntry require passing Hard steps.
+
+ Makes the UnlockEntry require passing Challenge steps.
+
Makes the UnlockEntry hide in Roulette.
- Sets the UnlockEntry's song to sSongName.
- sSongName also requires the group.
+ Sets the UnlockEntry's song to sSongName. sSongName also requires the group.
Example: song,"In The Groove/Pandemonium"
@@ -4518,6 +4692,9 @@
Returns the total number of items in the wheel.
+
+
+
Returns the WheelItem at index iIndex.
@@ -4542,6 +4719,9 @@
Returns the text of this wheel item.
+
+ Returns the type of this wheel item.
+
diff --git a/Themes/_fallback/Scripts/03 IniFile.lua b/Themes/_fallback/Scripts/01 IniFile.lua
similarity index 100%
rename from Themes/_fallback/Scripts/03 IniFile.lua
rename to Themes/_fallback/Scripts/01 IniFile.lua
diff --git a/Themes/_fallback/Scripts/03 ThemePrefs.lua b/Themes/_fallback/Scripts/02 ThemePrefs.lua
similarity index 100%
rename from Themes/_fallback/Scripts/03 ThemePrefs.lua
rename to Themes/_fallback/Scripts/02 ThemePrefs.lua
diff --git a/Themes/_fallback/Scripts/03 ThemePrefsRows.lua b/Themes/_fallback/Scripts/02 ThemePrefsRows.lua
similarity index 100%
rename from Themes/_fallback/Scripts/03 ThemePrefsRows.lua
rename to Themes/_fallback/Scripts/02 ThemePrefsRows.lua
diff --git a/Themes/_fallback/Scripts/03 Gameplay.lua b/Themes/_fallback/Scripts/03 Gameplay.lua
index 19ca3de312..be15e61612 100644
--- a/Themes/_fallback/Scripts/03 Gameplay.lua
+++ b/Themes/_fallback/Scripts/03 Gameplay.lua
@@ -108,62 +108,60 @@ function EvalUsesCheckpointsWithJudgments()
return (CurGameName() == "pump") and true or false
end
--- these need cleanup really.
+local ComboThresholds = {
+ dance = { Hit = 2, Miss = 2, Fail = -1 },
+ pump = { Hit = 4, Miss = 4, Fail = 51 },
+ beat = { Hit = 1, Miss = 0, Fail = -1 },
+ kb7 = { Hit = 1, Miss = 0, Fail = -1 },
+ para = { Hit = 2, Miss = 0, Fail = -1 },
+ -------------------------------------------
+ default = { Hit = 2, Miss = 2, Fail = -1 }
+}
+
function HitCombo()
- local Combo = {
- dance = 2,
- pump = 4,
- beat = 2,
- kb7 = 2,
- para = 2
- }
- return Combo[CurGameName()]
+ if ComboThresholds[CurGameName()] then
+ return ComboThresholds[CurGameName()].Hit
+ end
+ return ComboThresholds["default"].Hit
end
function MissCombo()
- local Combo = {
- dance = 2,
- pump = 4,
- beat = 0,
- kb7 = 0,
- para = 0
- }
- return Combo[CurGameName()]
+ if ComboThresholds[CurGameName()] then
+ return ComboThresholds[CurGameName()].Miss
+ end
+ return ComboThresholds["default"].Miss
end
-- FailCombo:
-- [en] The combo that causes game failure.
function FailCombo()
- local Combo = {
- dance = -1, -- ITG uses 30
- pump = 51, -- Pump Pro uses 30, real Pump uses 51
- beat = -1,
- kb7 = -1,
- para = -1
- }
- return Combo[CurGameName()]
+ -- ITG (dance) uses 30. Pump Pro uses 30, real Pump uses 51
+ if ComboThresholds[CurGameName()] then
+ return ComboThresholds[CurGameName()].Fail
+ end
+ return ComboThresholds["default"].Fail
end
+local RoutineSkins = {
+ dance = { P1 = "midi-routine-p1", P2 = "midi-routine-p1" },
+ pump = { P1 = "cmd-routine-p1", P2 = "cmd-routine-p2" },
+ kb7 = { P1 = "default", P2 = "retrobar" },
+ -------------------------------------------------------------
+ default = { P1 = "default", P2 = "default" }
+}
+
function RoutineSkinP1()
- local Combo = {
- dance = "midi-routine-p1",
- pump = "cmd-routine-p1",
- beat = "default",
- kb7 = "default",
- para = "default"
- }
- return Combo[CurGameName()]
+ if RoutineSkins[CurGameName()] then
+ return RoutineSkins[CurGameName()].P1
+ end
+ return RoutineSkins["Default"].P1
end
function RoutineSkinP2()
- local Combo = {
- dance = "midi-routine-p2",
- pump = "cmd-routine-p2",
- beat = "default",
- kb7 = "retrobar",
- para = "default"
- }
- return Combo[CurGameName()]
+ if RoutineSkins[CurGameName()] then
+ return RoutineSkins[CurGameName()].P2
+ end
+ return RoutineSkins["Default"].P2
end
-- todo: use tables for some of these -aj
@@ -175,27 +173,6 @@ function ShowHoldJudgments()
return not IsGame("pump")
end
-local tNotePositions = {
- -- StepMania 3.9/4.0
- Normal = { -144, 144, },
- -- ITG
- Lower = { -125, 145, }
-}
-
-function GetTapPosition( sType )
- bCategory = (sType == 'Standard') and 1 or 2
- -- true: Normal
- -- false: Lower
- bPreference = ThemePrefs.Get("NotePosition") and "Normal" or "Lower"
- tNotePos = tNotePositions[bPreference]
- return tNotePos[bCategory]
-end
-
-function ComboUnderField()
- --return ThemePrefs.Get("ComboUnderField")
- return false
-end
-
local CodeDetectorCodes = {
-- steps
PrevSteps1 = {
diff --git a/Themes/_fallback/Scripts/03 ThemeAndGamePrefs.lua b/Themes/_fallback/Scripts/03 ThemeAndGamePrefs.lua
index cc4ade9f22..fd2eea7913 100644
--- a/Themes/_fallback/Scripts/03 ThemeAndGamePrefs.lua
+++ b/Themes/_fallback/Scripts/03 ThemeAndGamePrefs.lua
@@ -23,14 +23,14 @@ function InitGamePrefs()
end;
end
function InitUserPrefs()
- if GetUserPrefB("UserPrefShowLotsaOptions") == nil then
- SetUserPref("UserPrefShowLotsaOptions", true);
+ if GetUserPrefB("ShowLotsaOptions") == nil then
+ SetUserPref("ShowLotsaOptions", true);
end;
local Prefs =
{
- { "UserPrefGameplayShowStepsDisplay", true },
- { "UserPrefGameplayShowScore", false},
+ { "GameplayShowStepsDisplay", true },
+ { "GameplayShowScore", false},
--[[ { "ProTimingP1", false},
{ "ProTimingP2", false},
--]]
@@ -38,13 +38,13 @@ function InitUserPrefs()
local BPrefs =
{
- { "UserPrefAutoSetStyle", false },
- { "UserPrefComboUnderField", true },
- { "UserPrefLongFail", false},
- { "UserPrefNotePosition", true },
+ { "AutoSetStyle", false },
+ { "ComboUnderField", true },
+ { "LongFail", false},
+ { "NotePosition", true },
{ "UserPrefProtimingP1", false},
{ "UserPrefProtimingP2", false},
- { "UserPrefShowLotsaOptions", true},
+ { "ShowLotsaOptions", true},
{ "ComboOnRolls", false},
{ "FlashyCombos", false},
{ "GameplayFooter", false},
diff --git a/Themes/_fallback/Scripts/04 KeymapGuard.lua b/Themes/_fallback/Scripts/04 KeymapGuard.lua
index d4ecc14003..aaafecfe2d 100644
--- a/Themes/_fallback/Scripts/04 KeymapGuard.lua
+++ b/Themes/_fallback/Scripts/04 KeymapGuard.lua
@@ -1,24 +1,25 @@
---People sometimes have problems where they rebind the enter key and thus cannot press start.
---To work around this problem, this script deletes every key binding to Enter.
+--[[ People sometimes have problems where they rebind the enter key and thus
+cannot press start. To work around this problem, this script deletes every key
+binding to Enter. --]]
function ClearEnterMappedKeys()
- --load Keymaps.ini
-local keymaps = IniFile.ReadFile("/Save/Keymaps.ini")
+ -- load Keymaps.ini
+ local keymaps = IniFile.ReadFile("/Save/Keymaps.ini")
---iterate through the games
-for k,v in pairs(keymaps) do
- --iterate through the potential key mappings
- for l,w in pairs(v) do
- --check for enter
- w:gsub("Key_enter","")
- --write back
- keymaps[k][l] = w
+ -- iterate through the games
+ for k,v in pairs(keymaps) do
+ -- iterate through the potential key mappings
+ for l,w in pairs(v) do
+ -- check for enter
+ w:gsub("Key_enter","")
+ -- write back
+ keymaps[k][l] = w
+ end
end
+
+ -- write Keymaps.ini back out. yay.
+ IniFile.WriteFile("/Save/Keymaps.ini",keymaps)
end
---write Keymaps.ini back out. yay.
-IniFile.WriteFile("/Save/Keymaps.ini",keymaps)
-end
-
---actually run it.
+-- actually run it.
ClearEnterMappedKeys()
\ No newline at end of file
diff --git a/Themes/_fallback/metrics.ini b/Themes/_fallback/metrics.ini
index b3c1f180e9..1760cba4f1 100644
--- a/Themes/_fallback/metrics.ini
+++ b/Themes/_fallback/metrics.ini
@@ -24,7 +24,7 @@ ScreenHeight=480
# Allows you to pick all available game modes for your gametype: for example,
# inserting enough coins for 1p would let you choose between solo, single
# and double before each game
-AutoSetStyle=GetUserPrefB("UserPrefAutoSetStyle")
+AutoSetStyle=false
# Default modifiers and noteskin.
DefaultModifiers="1x"
@@ -1019,15 +1019,8 @@ GradeTier02IsFullCombo=false
NumGradeTiersUsed=7
[Player]
-# In The Groove
-# ReceptorArrowsYStandard=-125
-# ReceptorArrowsYReverse=145
-# StepMania Alpha 4
-# ~ ReceptorArrowsYStandard=-144
-# ~ ReceptorArrowsYReverse=144
-# SM5 uses a UserPreference for this.
-ReceptorArrowsYStandard=GetTapPosition('Standard')
-ReceptorArrowsYReverse=GetTapPosition('Reverse')
+ReceptorArrowsYStandard=-144
+ReceptorArrowsYReverse=144
ReceptorNoSinkScoreCutoff=4
JudgmentTransformCommand=%JudgmentTransformCommand
JudgmentOnCommand=
@@ -1044,7 +1037,7 @@ DrawDistanceBeforeTargetsPixels=SCREEN_HEIGHT
DrawDistanceAfterTargetsPixels=-128
TapJudgmentsUnderField=false
HoldJudgmentsUnderField=false
-ComboUnderField=ComboUnderField()
+ComboUnderField=false
PenalizeTapScoreNone=false
JudgeHoldNotesOnSameRowTogether=false
HoldCheckpoints=IsGame("pump")
diff --git a/Themes/default/Languages/en.ini b/Themes/default/Languages/en.ini
index 2afd1e4732..6c3212ddc2 100644
--- a/Themes/default/Languages/en.ini
+++ b/Themes/default/Languages/en.ini
@@ -91,34 +91,34 @@ ITG DP:=ITG DP:
MIGS DP:=MIGS DP:
[OptionTitles]
-UserPrefAutoSetStyle=Auto Set Style
-UserPrefNotePosition=Note Positions
-UserPrefComboOnRolls=Rolls Increment Combo
-UserPrefComboUnderField=Combo Under Field
+AutoSetStyle=Auto Set Style
+NotePosition=Note Positions
+ComboOnRolls=Rolls Increment Combo
+ComboUnderField=Combo Under Field
-UserPrefGameplayShowScore=Show Score
-UserPrefGameplayShowStepsDisplay=Show Steps
-UserPrefShowLotsaOptions=Options Density
-UserPrefLongFail=Fail Length
-UserPrefFlashyCombo=Flashy Combo
-UserPrefGameplayFooter=Gameplay Footer
-UserPrefFancyUIBG=Fancy UI Background
-UserPrefTimingDisplay=Timing Display
+GameplayShowScore=Show Score
+GameplayShowStepsDisplay=Show Steps
+ShowLotsaOptions=Options Density
+LongFail=Fail Length
+FlashyCombo=Flashy Combo
+GameplayFooter=Gameplay Footer
+FancyUIBG=Fancy UI Background
+TimingDisplay=Timing Display
[OptionExplanations]
-UserPrefAutoSetStyle=Allow the game to list all one player and two player modes at once instead of one style only. This might require a restart of StepMania (or press Shift+F2).
-UserPrefNotePosition=Determines where the arrow receptors are placed in gameplay.
-UserPrefComboOnRolls=Choose if rolls should increment the combo or not.
-UserPrefComboUnderField=Determine if the combo should display under the notes or not.
+AutoSetStyle=Allow the game to list all one player and two player modes at once instead of one style only. This might require a restart of StepMania (or press Shift+F2).
+NotePosition=Determines where the arrow receptors are placed in gameplay.
+ComboOnRolls=Choose if rolls should increment the combo or not.
+ComboUnderField=Determine if the combo should display under the notes or not.
-UserPrefGameplayShowScore=Show or Hide the score display in gameplay.
-UserPrefGameplayShowStepsDisplay=Show or Hide the step information display in gameplay.
-UserPrefShowLotsaOptions=Choose how many lines/rows of options to choose from. &oq;Few&cq; keeps the list to a minimum. &oq;Many&cq; adds various show-off mods.
-UserPrefLongFail=Choose between the original "Long" sm-ssc fail or the "Short" fail adopted later.
-UserPrefFlashyCombo=Determine if combo flashes should be shown or not.
-UserPrefGameplayFooter=If on, displays a footer that blocks visibility of incoming arrows for a certain region ( DDR's score frame ).
-UserPrefFancyUIBG=Toggles the fancy background. "Off" is recommended for older computers. Changes will take effect at the title screen.
-UserPrefTimingDisplay=Toggles the display of timing segments on the song progress meter.
+GameplayShowScore=Show or Hide the score display in gameplay.
+GameplayShowStepsDisplay=Show or Hide the step information display in gameplay.
+ShowLotsaOptions=Choose how many lines/rows of options to choose from. &oq;Few&cq; keeps the list to a minimum. &oq;Many&cq; adds various show-off mods.
+LongFail=Choose between the original "Long" sm-ssc fail or the "Short" fail adopted later.
+FlashyCombo=Determine if combo flashes should be shown or not.
+GameplayFooter=If on, displays a footer that blocks visibility of incoming arrows for a certain region ( DDR's score frame ).
+FancyUIBG=Toggles the fancy background. "Off" is recommended for older computers. Changes will take effect at the title screen.
+TimingDisplay=Toggles the display of timing segments on the song progress meter.
ScoringType=Defines which scoring method to use. If Special is selected, you can select a Special Scoring Mode in Theme Options.
diff --git a/Themes/default/Languages/es.ini b/Themes/default/Languages/es.ini
index 489a5f6f07..7b75a371b6 100644
--- a/Themes/default/Languages/es.ini
+++ b/Themes/default/Languages/es.ini
@@ -88,34 +88,34 @@ MachineRecord=Récord de esta máquina: %i
PersonalRecord=Récord personal: %i
[OptionTitles]
-UserPrefAutoSetStyle=Auto Set Style
-UserPrefNotePosition=Note Positions
-UserPrefComboOnRolls=Golpear incrementa el Combo
-UserPrefComboUnderField=Combo Under Field
+AutoSetStyle=Auto Set Style
+NotePosition=Note Positions
+ComboOnRolls=Golpear incrementa el Combo
+ComboUnderField=Combo Under Field
-UserPrefGameplayShowScore=Show Score
-UserPrefGameplayShowStepsDisplay=Show Steps
-UserPrefShowLotsaOptions=Options Density
-UserPrefLongFail=Tiempo de fallo
-UserPrefFlashyCombo=Flashy Combo
-UserPrefGameplayFooter=Gameplay Footer
-UserPrefFancyUIBG=Fancy UI Background
-UserPrefTimingDisplay=Timing Display
+GameplayShowScore=Show Score
+GameplayShowStepsDisplay=Show Steps
+ShowLotsaOptions=Options Density
+LongFail=Tiempo de fallo
+FlashyCombo=Flashy Combo
+GameplayFooter=Gameplay Footer
+FancyUIBG=Fancy UI Background
+TimingDisplay=Timing Display
[OptionExplanations]
-UserPrefAutoSetStyle=Allow the game to list all one player and two player modes at once instead of one style only. This might require a restart of StepMania (or press Shift+F2).
-UserPrefNotePosition=Determines where the arrow receptors are placed in gameplay.
-UserPrefComboOnRolls=Choose if rolls should increment the combo or not.
-UserPrefComboUnderField=Determine if the combo should display under the notes or not.
+AutoSetStyle=Allow the game to list all one player and two player modes at once instead of one style only. This might require a restart of StepMania (or press Shift+F2).
+NotePosition=Determines where the arrow receptors are placed in gameplay.
+ComboOnRolls=Choose if rolls should increment the combo or not.
+ComboUnderField=Determine if the combo should display under the notes or not.
-UserPrefGameplayShowScore=Show or Hide the score display in gameplay.
-UserPrefGameplayShowStepsDisplay=Show or Hide the step information display in gameplay.
-UserPrefShowLotsaOptions=Choose how many lines/rows of options to choose from. &oq;Few&cq; keeps the list to a minimum. &oq;Many&cq; adds various show-off mods.
-UserPrefLongFail=Elige entre el fallo "Largo" original de sm-ssc o el "Corto" adoptado más tarde.
-UserPrefFlashyCombo=Determine if combo flashes should be shown or not.
-UserPrefGameplayFooter=If on, displays a footer that blocks visibility of incoming arrows for a certain region ( DDR's score frame ).
-UserPrefFancyUIBG=Toggles the fancy background. "Off" is recommended for older computers. Changes will take effect at the title screen.
-UserPrefTimingDisplay=Toggles the display of timing segments on the song progress meter.
+GameplayShowScore=Show or Hide the score display in gameplay.
+GameplayShowStepsDisplay=Show or Hide the step information display in gameplay.
+ShowLotsaOptions=Choose how many lines/rows of options to choose from. &oq;Few&cq; keeps the list to a minimum. &oq;Many&cq; adds various show-off mods.
+LongFail=Elige entre el fallo "Largo" original de sm-ssc o el "Corto" adoptado más tarde.
+FlashyCombo=Determine if combo flashes should be shown or not.
+GameplayFooter=If on, displays a footer that blocks visibility of incoming arrows for a certain region ( DDR's score frame ).
+FancyUIBG=Toggles the fancy background. "Off" is recommended for older computers. Changes will take effect at the title screen.
+TimingDisplay=Toggles the display of timing segments on the song progress meter.
ScoringType=Defines which scoring method to use. If Special is selected, you can select a Special Scoring Mode in Theme Options.
diff --git a/Themes/default/Languages/pl.ini b/Themes/default/Languages/pl.ini
index e6127933c5..d118f2ce5e 100755
--- a/Themes/default/Languages/pl.ini
+++ b/Themes/default/Languages/pl.ini
@@ -88,34 +88,34 @@ MachineRecord=Rekord Maszyny #%i!
PersonalRecord=Rekord Życiowy #%i!
[OptionTitles]
-UserPrefAutoSetStyle=Automatycznie Ustaw Styl
-UserPrefNotePosition=Pozycja Strzałek
-UserPrefComboOnRolls=Narastające combo w Rolls
-UserPrefComboUnderField=Combo Pod Strzałkami
+AutoSetStyle=Automatycznie Ustaw Styl
+NotePosition=Pozycja Strzałek
+ComboOnRolls=Narastające combo w Rolls
+ComboUnderField=Combo Pod Strzałkami
-UserPrefGameplayShowScore=Pokazuj wyniki
-UserPrefGameplayShowStepsDisplay=Pokazuj Kroki
-UserPrefShowLotsaOptions=Ilość opcji
-UserPrefLongFail=Tryb Fail`a
-UserPrefFlashyCombo=Błyskające Combo
-UserPrefGameplayFooter=Stopka Na Ekranie Gry
-UserPrefFancyUIBG=Ozdobne Tło Interfejsu
-UserPrefTimingDisplay=Wyświetlanie Timing`u
+GameplayShowScore=Pokazuj wyniki
+GameplayShowStepsDisplay=Pokazuj Kroki
+ShowLotsaOptions=Ilość opcji
+LongFail=Tryb Fail`a
+FlashyCombo=Błyskające Combo
+GameplayFooter=Stopka Na Ekranie Gry
+FancyUIBG=Ozdobne Tło Interfejsu
+TimingDisplay=Wyświetlanie Timing`u
[OptionExplanations]
-UserPrefAutoSetStyle=Pozwala grze jednoczesne wyświetlenie trybów dla dwóch graczy a nie tylko dla jednego. Wprowadzenie zmiany możne wymagać restartu Stepmanii (lub naciśnięcia klawisza Shift+F2)
-UserPrefNotePosition=Określa pozycje receptorów strzałek podczas gry.
-UserPrefComboOnRolls=Włącza naliczanie licznika Combo w sposób narastający dla strzałek typu ROLL.
-UserPrefComboUnderField=Określa czy wskaźnik Combo powinien być wyświetlany nad czy pod strzałkami.
+AutoSetStyle=Pozwala grze jednoczesne wyświetlenie trybów dla dwóch graczy a nie tylko dla jednego. Wprowadzenie zmiany możne wymagać restartu Stepmanii (lub naciśnięcia klawisza Shift+F2)
+NotePosition=Określa pozycje receptorów strzałek podczas gry.
+ComboOnRolls=Włącza naliczanie licznika Combo w sposób narastający dla strzałek typu ROLL.
+ComboUnderField=Określa czy wskaźnik Combo powinien być wyświetlany nad czy pod strzałkami.
-UserPrefGameplayShowScore=Wyświetla lub ukrywa licznik punktów podczas gry.
-UserPrefGameplayShowStepsDisplay=Wyświetla lub ukrywa statystykę strzałek podczas gry.
-UserPrefShowLotsaOptions=Określa jak dużo modyfikatorów wyświetlić na ekranie opcji piosenki.
-UserPrefLongFail=Określa długość czasu animacji ogrywanej po niezaliczanej piosence. Oryginalny z SM5 (Długi) , nowy (Krotki)
-UserPrefFlashyCombo=Określa czy licznik Combo może błyskać czy nie.
-UserPrefGameplayFooter=Włączona opcja wyświetla, ograniczająca widoczność nadlatujących strzałek, stopkę u dołu ekranu.
-UserPrefFancyUIBG=Zarządzanie wyświetlaniem ozdobnego tła interfejsu. Wyłączenie jest zalecane dla straszych komputerów.
-UserPrefTimingDisplay=Wyświetlanie segementów z timingiem na pasku postępu piosenki podczas gry.
+GameplayShowScore=Wyświetla lub ukrywa licznik punktów podczas gry.
+GameplayShowStepsDisplay=Wyświetla lub ukrywa statystykę strzałek podczas gry.
+ShowLotsaOptions=Określa jak dużo modyfikatorów wyświetlić na ekranie opcji piosenki.
+LongFail=Określa długość czasu animacji ogrywanej po niezaliczanej piosence. Oryginalny z SM5 (Długi) , nowy (Krotki)
+FlashyCombo=Określa czy licznik Combo może błyskać czy nie.
+GameplayFooter=Włączona opcja wyświetla, ograniczająca widoczność nadlatujących strzałek, stopkę u dołu ekranu.
+FancyUIBG=Zarządzanie wyświetlaniem ozdobnego tła interfejsu. Wyłączenie jest zalecane dla straszych komputerów.
+TimingDisplay=Wyświetlanie segementów z timingiem na pasku postępu piosenki podczas gry.
ScoringType=Opcja pozwala na określenie metody naliczania punktacji.
Speed=Regulacja prędkości nadlatujących strzałek.
diff --git a/Themes/default/Scripts/03 ThemePrefs.lua b/Themes/default/Scripts/02 ThemePrefs.lua
similarity index 100%
rename from Themes/default/Scripts/03 ThemePrefs.lua
rename to Themes/default/Scripts/02 ThemePrefs.lua
diff --git a/Themes/default/Scripts/03 Gameplay.lua b/Themes/default/Scripts/03 Gameplay.lua
new file mode 100644
index 0000000000..1235c302b6
--- /dev/null
+++ b/Themes/default/Scripts/03 Gameplay.lua
@@ -0,0 +1,26 @@
+-- StepMania 5 default theme | script ring 03 | Gameplay.lua
+-- someone thought it'd be a good idea to put theme preferences into the fallback
+-- when they should've been in default instead. there is no emoticon for how i feel
+-- at this moment right now -freem
+
+-- for example, not every theme wants to worry about custom receptor positions.
+local tNotePositions = {
+ -- StepMania 3.9/4.0
+ Normal = { -144, 144, },
+ -- ITG
+ Lower = { -125, 145, }
+}
+
+function GetTapPosition( sType )
+ bCategory = (sType == 'Standard') and 1 or 2
+ -- true: Normal
+ -- false: Lower
+ bPreference = ThemePrefs.Get("NotePosition") and "Normal" or "Lower"
+ tNotePos = tNotePositions[bPreference]
+ return tNotePos[bCategory]
+end
+
+-- combo under field is another thing that doesn't always need to be custom
+function ComboUnderField()
+ return ThemePrefs.Get("ComboUnderField")
+end
\ No newline at end of file
diff --git a/Themes/default/metrics.ini b/Themes/default/metrics.ini
index c97f6f241e..ac89f8e5e9 100644
--- a/Themes/default/metrics.ini
+++ b/Themes/default/metrics.ini
@@ -4,6 +4,7 @@ FallbackTheme=_fallback
[Common]
FirstAttractScreen=""
+AutoSetStyle=ThemePrefs.Get("AutoSetStyle")
# 02 #
[LightsManager]
@@ -296,6 +297,16 @@ ShowBoard=GAMESTATE:GetCurrentGame():GetName() == "kb7"
[PlayerStageStats]
[Player]
+# In The Groove
+# ReceptorArrowsYStandard=-125
+# ReceptorArrowsYReverse=145
+# StepMania Alpha 4
+# ~ ReceptorArrowsYStandard=-144
+# ~ ReceptorArrowsYReverse=144
+# SM5's default uses a UserPreference for this.
+ReceptorArrowsYStandard=GetTapPosition('Standard')
+ReceptorArrowsYReverse=GetTapPosition('Reverse')
+ComboUnderField=ComboUnderField()
[PlayerOptions]
@@ -1251,7 +1262,7 @@ ItemsLongRowSharedX=SCREEN_CENTER_X
[ScreenOptionsSystemDirection]
LineNames="1,2,3,4,5,6,7,8,9,FlashyCombo,RollCombo,10,11,12,13,14,16,LF,17,18,19,20,21,22"
-LineLF="lua,UserPrefLongFail()"
+LineLF="lua,ThemePrefRow('LongFail')"
LineRollCombo="lua,ThemePrefRow('ComboOnRolls')"
LineFlashyCombo="lua,ThemePrefRow('FlashyCombo')"
diff --git a/src/RageDisplay_OGL.cpp b/src/RageDisplay_OGL.cpp
index 0b47a78bf2..20d0a85340 100644
--- a/src/RageDisplay_OGL.cpp
+++ b/src/RageDisplay_OGL.cpp
@@ -282,6 +282,9 @@ RString GetInfoLog( GLhandleARB h )
GLhandleARB CompileShader( GLenum ShaderType, RString sFile, vector asDefines )
{
+ if (!glewIsSupported("GL_ARB_fragment_shader"))
+ return 0;
+
RString sBuffer;
{
RageFile file;
@@ -1661,7 +1664,7 @@ void RageDisplay_Legacy::SetTextureFiltering( TextureUnit tu, bool b )
void RageDisplay_Legacy::SetEffectMode( EffectMode effect )
{
- if (!GLEW_ARB_fragment_program && !GLEW_ARB_shading_language_100)
+ if (!GLEW_ARB_fragment_program || !GLEW_ARB_shading_language_100 || !GLEW_ARB_shader_objects)
return;
GLhandleARB hShader = 0;
diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp
index 0f91a1feba..7fdd2110ec 100644
--- a/src/ScreenEdit.cpp
+++ b/src/ScreenEdit.cpp
@@ -3645,7 +3645,7 @@ void ScreenEdit::DisplayTimingMenu()
float fBeat = GetBeat();
TimingData &pTime = GetAppropriateTiming();
bool bHasSpeedOnThisRow = pTime.GetSpeedSegmentAtBeat( fBeat )->GetBeat() == fBeat;
- bool bIsSelecting = ( (m_NoteFieldEdit.m_iEndMarker != -1) && (m_NoteFieldEdit.m_iBeginMarker != -1) );
+ // bool bIsSelecting = ( (m_NoteFieldEdit.m_iEndMarker != -1) && (m_NoteFieldEdit.m_iBeginMarker != -1) );
g_TimingDataInformation.rows[beat_0_offset].SetOneUnthemedChoice( ssprintf("%.6f", pTime.m_fBeat0OffsetInSeconds) );
@@ -3675,7 +3675,7 @@ void ScreenEdit::DisplayTimingMenu()
g_TimingDataInformation.rows[scroll].SetOneUnthemedChoice( ssprintf("%.6f", pTime.GetScrollAtBeat( fBeat ) ) );
g_TimingDataInformation.rows[fake].SetOneUnthemedChoice( ssprintf("%.6f", pTime.GetFakeAtBeat( fBeat ) ) );
- g_TimingDataInformation.rows[speed_percent].bEnabled = !bIsSelecting;
+ // g_TimingDataInformation.rows[speed_percent].bEnabled = !bIsSelecting;
g_TimingDataInformation.rows[speed_wait].bEnabled = bHasSpeedOnThisRow;
g_TimingDataInformation.rows[speed_mode].bEnabled = bHasSpeedOnThisRow;
diff --git a/src/WheelBase.cpp b/src/WheelBase.cpp
index 9c3178960c..880121dd49 100644
--- a/src/WheelBase.cpp
+++ b/src/WheelBase.cpp
@@ -521,7 +521,6 @@ public:
return 1;
}
- static int GetNumWheelItems( T* p, lua_State *L ){ lua_pushnumber( L, p->GetNumItems() ); return 1; }
static int IsSettled( T* p, lua_State *L ){ lua_pushboolean( L, p->IsSettled() ); return 1; }
static int IsLocked( T* p, lua_State *L ){ lua_pushboolean( L, p->WheelIsLocked() ); return 1; }
static int SetOpenSection( T* p, lua_State *L ){ p->SetOpenSection( SArg(1) ); return 0; }
@@ -539,7 +538,6 @@ public:
LunaWheelBase()
{
ADD_METHOD( GetWheelItem );
- ADD_METHOD( GetNumWheelItems );
ADD_METHOD( IsSettled );
ADD_METHOD( IsLocked );
ADD_METHOD( SetOpenSection );