don't let the same side pay twice (and loop the tween)
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@@ -201,6 +201,10 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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m_Fade.CloseWipingRight( SM_GoToAttractLoop );
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m_Fade.CloseWipingRight( SM_GoToAttractLoop );
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break;
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break;
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case MENU_BUTTON_START:
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case MENU_BUTTON_START:
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/* If this side is already in, don't re-join (and re-pay!). */
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if(GAMESTATE->m_bSideIsJoined[MenuI.player])
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break;
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switch( PREFSMAN->m_CoinMode )
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switch( PREFSMAN->m_CoinMode )
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{
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{
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case PrefsManager::COIN_PAY:
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case PrefsManager::COIN_PAY:
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