don't let the same side pay twice (and loop the tween)

This commit is contained in:
Glenn Maynard
2003-01-21 03:18:16 +00:00
parent 7dd160f807
commit fdd448d812
+4
View File
@@ -201,6 +201,10 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
m_Fade.CloseWipingRight( SM_GoToAttractLoop );
break;
case MENU_BUTTON_START:
/* If this side is already in, don't re-join (and re-pay!). */
if(GAMESTATE->m_bSideIsJoined[MenuI.player])
break;
switch( PREFSMAN->m_CoinMode )
{
case PrefsManager::COIN_PAY: