Why is AdjustSync even usable on the title menu?
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+7
-7
@@ -56,11 +56,15 @@ int AdjustSync::s_iStepsFiltered = 0;
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void AdjustSync::ResetOriginalSyncData()
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void AdjustSync::ResetOriginalSyncData()
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{
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{
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if( s_vTimingDataOriginal.empty() )
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if( s_vTimingDataOriginal.empty() )
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{
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s_vTimingDataOriginal.push_back(new TimingData);
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s_vTimingDataOriginal.push_back(new TimingData);
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s_vTimingDataOriginal.resize(1);
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}
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else if( s_vTimingDataOriginal[0] == NULL )
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else if( s_vTimingDataOriginal[0] == NULL )
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{
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s_vTimingDataOriginal[0] = new TimingData;
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s_vTimingDataOriginal[0] = new TimingData;
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s_vTimingDataOriginal.resize(1);
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s_vTimingDataOriginal.resize(1);
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}
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const vector<Steps*>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
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const vector<Steps*>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
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if( GAMESTATE->m_pCurSong )
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if( GAMESTATE->m_pCurSong )
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@@ -74,11 +78,7 @@ void AdjustSync::ResetOriginalSyncData()
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else
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else
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{
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{
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s_vTimingDataOriginal.push_back(new TimingData);
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s_vTimingDataOriginal.push_back(new TimingData);
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FOREACH( Steps*, const_cast<vector<Steps*>&>(vpSteps), s )
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// No Steps here to even grab.
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{
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s_vTimingDataOriginal.push_back( new TimingData );
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}
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}
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}
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s_fGlobalOffsetSecondsOriginal = PREFSMAN->m_fGlobalOffsetSeconds;
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s_fGlobalOffsetSecondsOriginal = PREFSMAN->m_fGlobalOffsetSeconds;
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