load from PlayerState and PlayerStageStats, not PlayerNumber and looking up in GameState
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@@ -491,7 +491,7 @@ void ScreenEvaluation::Init()
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/* Use "ScreenEvaluation Percent" for the [metric set], but position and
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* tween it with "PercentP1X", etc. */
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m_Percent[p].SetName( ssprintf("PercentP%d",p+1) );
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m_Percent[p].Load( p, &STATSMAN->m_CurStageStats.m_player[p], "ScreenEvaluation Percent", true );
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m_Percent[p].Load( GAMESTATE->m_pPlayerState[p], &STATSMAN->m_CurStageStats.m_player[p], "ScreenEvaluation Percent", true );
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SET_XY_AND_ON_COMMAND( m_Percent[p] );
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this->AddChild( &m_Percent[p] );
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}
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