add ScreenMapControllers tweening

This commit is contained in:
Glenn Maynard
2003-07-16 03:35:31 +00:00
parent a6663f7e30
commit fdb7025040
3 changed files with 22 additions and 7 deletions
+16 -7
View File
@@ -24,6 +24,10 @@
#define HELP_TEXT THEME->GetMetric("ScreenMapControllers","HelpText")
#define EVEN_LINE_IN THEME->GetMetric("ScreenMapControllers","EvenLineIn")
#define EVEN_LINE_OUT THEME->GetMetric("ScreenMapControllers","EvenLineOut")
#define ODD_LINE_IN THEME->GetMetric("ScreenMapControllers","OddLineIn")
#define ODD_LINE_OUT THEME->GetMetric("ScreenMapControllers","OddLineOut")
// reserve the 3rd slot for hard-coded keys
@@ -51,31 +55,34 @@ ScreenMapControllers::ScreenMapControllers() : Screen("ScreenMapControllers")
CString sSecondary = GAMESTATE->GetCurrentGameDef()->m_szSecondaryFunction[b];
m_textName[b].LoadFromFont( THEME->GetPathToF("Common title") );
m_textName[b].SetXY( CENTER_X, LINE_START_Y + b*LINE_GAP_Y-6 );
m_textName[b].SetXY( CENTER_X, -6 );
m_textName[b].SetText( sName );
m_textName[b].SetZoom( 0.7f );
m_textName[b].SetShadowLength( 2 );
this->AddChild( &m_textName[b] );
m_Line[b].AddChild( &m_textName[b] );
m_textName2[b].LoadFromFont( THEME->GetPathToF("Common title") );
m_textName2[b].SetXY( CENTER_X, LINE_START_Y + b*LINE_GAP_Y+6 );
m_textName2[b].SetXY( CENTER_X, +6 );
m_textName2[b].SetText( sSecondary );
m_textName2[b].SetZoom( 0.5f );
m_textName2[b].SetShadowLength( 2 );
this->AddChild( &m_textName2[b] );
m_Line[b].AddChild( &m_textName2[b] );
for( int p=0; p<MAX_GAME_CONTROLLERS; p++ )
{
for( int s=0; s<NUM_GAME_TO_DEVICE_SLOTS; s++ )
{
m_textMappedTo[p][b][s].LoadFromFont( THEME->GetPathToF("ScreenMapControllers entry") );
m_textMappedTo[p][b][s].SetXY( BUTTON_COLUMN_X[p*NUM_GAME_TO_DEVICE_SLOTS+s], LINE_START_Y + b*LINE_GAP_Y );
m_textMappedTo[p][b][s].SetXY( BUTTON_COLUMN_X[p*NUM_GAME_TO_DEVICE_SLOTS+s], 0 );
m_textMappedTo[p][b][s].SetZoom( 0.5f );
m_textMappedTo[p][b][s].SetShadowLength( 0 );
this->AddChild( &m_textMappedTo[p][b][s] );
m_Line[b].AddChild( &m_textMappedTo[p][b][s] );
}
}
m_Line[b].SetY( LINE_START_Y + b*LINE_GAP_Y );
this->AddChild( &m_Line[b] );
m_Line[b].Command( (b%2)? ODD_LINE_IN:EVEN_LINE_IN );
}
m_textError.LoadFromFont( THEME->GetPathToF("Common normal") );
@@ -245,6 +252,8 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
{
SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") );
m_Menu.StartTransitioning( SM_GoToNextScreen );
for( int b=0; b<GAMESTATE->GetCurrentGameDef()->m_iButtonsPerController; b++ )
m_Line[b].Command( (b%2)? ODD_LINE_OUT:EVEN_LINE_OUT );
}
break;
case SDLK_RETURN: /* Change the selection. */