add some of the DateTime functions
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@@ -26,12 +26,30 @@
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<Function name='Basename' return='string' arguments='string path'>
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<Function name='Basename' return='string' arguments='string path'>
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Returns the base name of file path.
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Returns the base name of file path.
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</Function>
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</Function>
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<Function name='DayOfMonth' return='int' arguments=''>
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Returns the current day of the month.
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</Function>
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<Function name='DayOfYear' return='int' arguments=''>
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Returns the current day of the year.
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</Function>
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<Function name='FormatNumberAndSuffix' return='string' arguments='int num'>
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<Function name='FormatNumberAndSuffix' return='string' arguments='int num'>
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Returns the number passed to the function followed by its suffix ("th", "nd", and so on).
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Returns the number passed to the function followed by its suffix ("th", "nd", and so on).
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</Function>
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</Function>
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<Function name='Hour' return='int' arguments=''>
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Returns the current hour.
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</Function>
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<Function name='LoadActor' return='ActorDef' arguments='string sPath, ...'>
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<Function name='LoadActor' return='ActorDef' arguments='string sPath, ...'>
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Returns an Actor definition for the actor at <code>sPath</code>. If <code>sPath</code> points to a Lua file, any additional arguments will be passed to that script.
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Returns an Actor definition for the actor at <code>sPath</code>. If <code>sPath</code> points to a Lua file, any additional arguments will be passed to that script.
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</Function>
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</Function>
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<Function name='Minute' return='int' arguments=''>
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Returns the current Minute.
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</Function>
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<Function name='MonthOfYear' return='int' arguments=''>
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Returns the current month of the year.
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</Function>
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<Function name='Second' return='int' arguments=''>
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Returns the current second.
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</Function>
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<Function name='Trace' return='void' arguments='string sString'>
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<Function name='Trace' return='void' arguments='string sString'>
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Alias for <Link function='lua.Trace' />.
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Alias for <Link function='lua.Trace' />.
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</Function>
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</Function>
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