fix vc7 compile

This commit is contained in:
Glenn Maynard
2004-05-17 00:35:07 +00:00
parent e085694ee8
commit fd710d3ec4
-3
View File
@@ -98,8 +98,6 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen(sN
void ScreenGameplay::Init() void ScreenGameplay::Init()
{ {
int p;
if( m_bDemonstration ) if( m_bDemonstration )
LIGHTSMAN->SetLightsMode( LIGHTSMODE_DEMONSTRATION ); LIGHTSMAN->SetLightsMode( LIGHTSMODE_DEMONSTRATION );
else else
@@ -233,7 +231,6 @@ void ScreenGameplay::Init()
g_CurStageStats.playMode = GAMESTATE->m_PlayMode; g_CurStageStats.playMode = GAMESTATE->m_PlayMode;
g_CurStageStats.style = GAMESTATE->m_CurStyle; g_CurStageStats.style = GAMESTATE->m_CurStyle;
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_EnabledPlayer(p) FOREACH_EnabledPlayer(p)
{ {
ASSERT( !m_apNotesQueue[p].empty() ); ASSERT( !m_apNotesQueue[p].empty() );