fix vc7 compile
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@@ -98,8 +98,6 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen(sN
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void ScreenGameplay::Init()
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void ScreenGameplay::Init()
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{
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{
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int p;
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if( m_bDemonstration )
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if( m_bDemonstration )
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_DEMONSTRATION );
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_DEMONSTRATION );
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else
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else
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@@ -233,7 +231,6 @@ void ScreenGameplay::Init()
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g_CurStageStats.playMode = GAMESTATE->m_PlayMode;
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g_CurStageStats.playMode = GAMESTATE->m_PlayMode;
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g_CurStageStats.style = GAMESTATE->m_CurStyle;
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g_CurStageStats.style = GAMESTATE->m_CurStyle;
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for( p=0; p<NUM_PLAYERS; p++ )
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FOREACH_EnabledPlayer(p)
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FOREACH_EnabledPlayer(p)
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{
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{
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ASSERT( !m_apNotesQueue[p].empty() );
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ASSERT( !m_apNotesQueue[p].empty() );
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