slightly odd, but practical: handle coin counter in LightsMan

This commit is contained in:
Glenn Maynard
2006-12-19 09:02:40 +00:00
parent 435ec1818a
commit fd42989229
3 changed files with 30 additions and 0 deletions
+2
View File
@@ -1195,6 +1195,8 @@ RString StepMania::SaveScreenshot( RString sDir, bool bSaveCompressed, bool bMak
void StepMania::InsertCoin( int iNum, const RageTimer *pTime )
{
for( int i = 0; i < iNum; ++i )
LIGHTSMAN->PulseCoinCounter();
GAMESTATE->m_iCoins += iNum;
LOG->Trace("%i coins inserted, %i needed to play", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Get() );
BOOKKEEPER->CoinInserted();