slightly odd, but practical: handle coin counter in LightsMan
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@@ -1195,6 +1195,8 @@ RString StepMania::SaveScreenshot( RString sDir, bool bSaveCompressed, bool bMak
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void StepMania::InsertCoin( int iNum, const RageTimer *pTime )
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{
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for( int i = 0; i < iNum; ++i )
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LIGHTSMAN->PulseCoinCounter();
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GAMESTATE->m_iCoins += iNum;
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LOG->Trace("%i coins inserted, %i needed to play", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Get() );
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BOOKKEEPER->CoinInserted();
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