add pCharacter, pSteps to ModeChoice
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@@ -16,6 +16,8 @@
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void ModeChoice::Init()
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{
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m_sName = "";
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m_bInvalid = true;
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m_iIndex = -1;
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m_game = GAME_INVALID;
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m_style = STYLE_INVALID;
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@@ -23,9 +25,9 @@ void ModeChoice::Init()
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m_dc = DIFFICULTY_INVALID;
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m_sModifiers = "";
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m_sAnnouncer = "";
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m_sName = "";
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m_sScreen = "";
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m_bInvalid = true;
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m_pSteps = NULL;
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m_pCharacter = NULL;
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}
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bool CompareSongOptions( const SongOptions &so1, const SongOptions &so2 );
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@@ -71,6 +73,11 @@ bool ModeChoice::DescribesCurrentMode( PlayerNumber pn ) const
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return false;
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}
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if( m_pSteps && GAMESTATE->m_pCurNotes[pn] != m_pSteps )
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return false;
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if( m_pCharacter && GAMESTATE->m_pCurCharacters[pn] != m_pCharacter )
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return false;
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return true;
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}
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@@ -270,6 +277,10 @@ void ModeChoice::Apply( PlayerNumber pn ) const
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ANNOUNCER->SwitchAnnouncer( m_sAnnouncer );
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if( m_sModifiers != "" )
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GAMESTATE->ApplyModifiers( pn, m_sModifiers );
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if( m_pSteps )
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GAMESTATE->m_pCurNotes[pn] = m_pSteps;
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if( m_pCharacter )
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GAMESTATE->m_pCurCharacters[pn] = m_pCharacter;
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// HACK: Set life type to BATTERY just once here so it happens once and
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// we don't override the user's changes if they back out.
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