Added new unlock system, disabled by default
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@@ -93,6 +93,8 @@ PrefsManager::PrefsManager()
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m_bBreakComboToGetItem = false;
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m_bShowDancingCharacters = false;
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m_BannerCacheType = preload_none;
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m_fDancePointsAccumulated = 0;
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m_bUseUnlockSystem = false;
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/* DDR Extreme-style extra stage support.
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* Default off so people used to the current behavior (or those with extra
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@@ -196,6 +198,8 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueB( "Options", "BreakComboToGetItem", m_bBreakComboToGetItem );
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ini.GetValueB( "Options", "ShowDancingCharacters", m_bShowDancingCharacters );
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ini.GetValueI( "Options", "BannerCacheType", (int&)m_BannerCacheType );
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ini.GetValueF( "Misc", "DancePointsAccumulated", m_fDancePointsAccumulated );
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ini.GetValueB( "Misc", "UseUnlockSystem", m_bUseUnlockSystem );
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m_asAdditionalSongFolders.clear();
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CString sAdditionalSongFolders;
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@@ -279,6 +283,8 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueB( "Options", "BreakComboToGetItem", m_bBreakComboToGetItem );
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ini.SetValueB( "Options", "ShowDancingCharacters", m_bShowDancingCharacters );
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ini.SetValueI( "Options", "BannerCacheType", m_BannerCacheType );
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ini.SetValueF( "Misc", "DancePointsAccumulated", m_fDancePointsAccumulated );
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ini.SetValueB( "Misc", "UseUnlockSystem", m_bUseUnlockSystem );
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/* Only write these if they aren't the default. This ensures that we can change
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