add SetCurrentStyle
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@@ -850,6 +850,10 @@ const Style* GameState::GetCurrentStyle() const
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return m_pCurStyle;
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return m_pCurStyle;
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}
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}
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void GameState::SetCurrentStyle( const Style *pStyle )
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{
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m_pCurStyle.Set( pStyle );
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}
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bool GameState::IsPlayerEnabled( PlayerNumber pn ) const
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bool GameState::IsPlayerEnabled( PlayerNumber pn ) const
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{
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{
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@@ -83,6 +83,7 @@ public:
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const Game* GetCurrentGame();
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const Game* GetCurrentGame();
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const Style* GetCurrentStyle() const;
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const Style* GetCurrentStyle() const;
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void SetCurrentStyle( const Style *pStyle );
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void GetPlayerInfo( PlayerNumber pn, bool& bIsEnabledOut, bool& bIsHumanOut );
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void GetPlayerInfo( PlayerNumber pn, bool& bIsEnabledOut, bool& bIsHumanOut );
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bool IsPlayerEnabled( PlayerNumber pn ) const;
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bool IsPlayerEnabled( PlayerNumber pn ) const;
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