add PlayCommandNoRecurse to fix PlayCommand hack
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@@ -40,7 +40,7 @@ void Screen::Init()
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ActorUtil::LoadAllCommandsFromName( *this, m_sName, "Screen" );
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this->PlayCommand( "Init" );
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PlayCommandNoRecurse( Message("Init") );
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vector<RString> asList;
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split( PREPARE_SCREENS, ",", asList );
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