add PlayCommandNoRecurse to fix PlayCommand hack

This commit is contained in:
Glenn Maynard
2007-02-10 05:42:25 +00:00
parent 5e549c0437
commit fcf121feb0
4 changed files with 11 additions and 8 deletions
+1 -1
View File
@@ -40,7 +40,7 @@ void Screen::Init()
ActorUtil::LoadAllCommandsFromName( *this, m_sName, "Screen" );
this->PlayCommand( "Init" );
PlayCommandNoRecurse( Message("Init") );
vector<RString> asList;
split( PREPARE_SCREENS, ",", asList );