From fcd64dcf64bfa063ca276f0667b82dfcce14a3f6 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 20 Jan 2004 23:30:12 +0000 Subject: [PATCH] don't warn about sprite commands --- stepmania/src/Actor.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/stepmania/src/Actor.cpp b/stepmania/src/Actor.cpp index aa6f8f5f70..5fac965516 100644 --- a/stepmania/src/Actor.cpp +++ b/stepmania/src/Actor.cpp @@ -820,6 +820,10 @@ void Actor::HandleCommand( const ParsedCommand &command ) else if( sName=="clearzbuffer" ) SetClearZBuffer( bParam(1) ); else if( sName=="hidden" ) SetHidden( bParam(1) ); else if( sName=="playcommand" ) sParam(1); /* nop: only BGAnimation handles this but everyone receives it */ + else if( sName=="customtexturerect" || sName=="texcoordvelocity" || sName=="scaletoclipped" || + sName=="stretchtexcoords" || sName=="position" || sName=="loop" || sName=="play" || + sName=="pause" || sName=="rate" ) + ; /* sprite commands */ else { CString sError = ssprintf( "Actor::HandleCommand: Unrecognized command name '%s'.", sName.c_str() );