merge hold note wavy part rendering
This commit is contained in:
@@ -104,6 +104,9 @@ private:
|
||||
bool bGlow, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
|
||||
void DrawHoldHeadTail( const TapNote& tn, Actor* pActor, NotePart part, int iCol, float fBeat, float fYHead, bool bIsAddition, float fPercentFadeToFail, float fColorScale,
|
||||
bool bGlow, bool bUseLighting, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
|
||||
void DrawHoldPart( vector<Sprite*> &vpSpr, int iCol, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow,
|
||||
float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar,
|
||||
float fYTop, float fYBottom, float fYStartPos, float fYEndPos, bool bWrapping, bool bAnchorToBottom );
|
||||
|
||||
const PlayerState *m_pPlayerState; // to look up PlayerOptions
|
||||
NoteMetricCache_t *cache;
|
||||
|
||||
Reference in New Issue
Block a user