merge hold note wavy part rendering

This commit is contained in:
Glenn Maynard
2007-01-06 06:12:40 +00:00
parent c620505da8
commit fcd215f61b
2 changed files with 120 additions and 217 deletions
+3
View File
@@ -104,6 +104,9 @@ private:
bool bGlow, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
void DrawHoldHeadTail( const TapNote& tn, Actor* pActor, NotePart part, int iCol, float fBeat, float fYHead, bool bIsAddition, float fPercentFadeToFail, float fColorScale,
bool bGlow, bool bUseLighting, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
void DrawHoldPart( vector<Sprite*> &vpSpr, int iCol, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow,
float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar,
float fYTop, float fYBottom, float fYStartPos, float fYEndPos, bool bWrapping, bool bAnchorToBottom );
const PlayerState *m_pPlayerState; // to look up PlayerOptions
NoteMetricCache_t *cache;