not a null texture anymore
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@@ -184,8 +184,10 @@ void GraphDisplay::DrawPrimitives()
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DISPLAY->ClearAllTextures();
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DISPLAY->ClearAllTextures();
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DISPLAY->SetTexture( 0, m_pTexture );
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DISPLAY->SetTexture( 0, m_pTexture );
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// don't bother setting texture render states for a null texture
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//Actor::SetTextureRenderStates();
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// Must call this after setting the texture or else texture
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// parameters have no effect.
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Actor::SetTextureRenderStates();
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DISPLAY->DrawQuads( m_Slices, ARRAYSIZE(m_Slices) );
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DISPLAY->DrawQuads( m_Slices, ARRAYSIZE(m_Slices) );
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DISPLAY->SetTexture( 0, NULL );
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DISPLAY->SetTexture( 0, NULL );
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