new grading scale

This commit is contained in:
Chris Danford
2004-01-20 03:32:48 +00:00
parent 8f7f94a718
commit fca912cb16
15 changed files with 175 additions and 105 deletions
+2 -2
View File
@@ -36,13 +36,13 @@ bool EvaluateCondition( CString sCondition )
if( as.size()==3 && as[0].CompareNoCase("topgrade")==0 )
{
Grade top_grade = GRADE_E;
Grade top_grade = GRADE_FAILED;
vector<Song*> vSongs;
StageStats stats;
GAMESTATE->GetFinalEvalStatsAndSongs( stats, vSongs );
for( int p=0; p<NUM_PLAYERS; p++ )
if( GAMESTATE->IsHumanPlayer(p) )
top_grade = max( top_grade, stats.GetGrade((PlayerNumber)p) );
top_grade = min( top_grade, stats.GetGrade((PlayerNumber)p) );
CString &sOp = as[1];