new grading scale
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@@ -36,13 +36,13 @@ bool EvaluateCondition( CString sCondition )
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if( as.size()==3 && as[0].CompareNoCase("topgrade")==0 )
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{
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Grade top_grade = GRADE_E;
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Grade top_grade = GRADE_FAILED;
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vector<Song*> vSongs;
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StageStats stats;
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GAMESTATE->GetFinalEvalStatsAndSongs( stats, vSongs );
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsHumanPlayer(p) )
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top_grade = max( top_grade, stats.GetGrade((PlayerNumber)p) );
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top_grade = min( top_grade, stats.GetGrade((PlayerNumber)p) );
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CString &sOp = as[1];
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