99% fix scoring with warps and fakes.

Now all charts can seek 100%.

This does force yet another cache reload.

Hopefully it won't slow first loads too much.
This commit is contained in:
Jason Felds
2011-06-08 16:14:11 -04:00
parent 06efa5c726
commit fc9f07158a
7 changed files with 43 additions and 10 deletions
+1 -1
View File
@@ -2299,9 +2299,9 @@ void ScreenGameplay::SaveStats()
GAMESTATE->SetProcessedTimingData(&GAMESTATE->m_pCurSteps[pn]->m_Timing);
NoteDataUtil::CalculateRadarValues( nd, fMusicLen, rv );
pss.m_radarPossible += rv;
GAMESTATE->SetProcessedTimingData(NULL);
NoteDataWithScoring::GetActualRadarValues( nd, pss, fMusicLen, rv );
pss.m_radarActual += rv;
GAMESTATE->SetProcessedTimingData(NULL);
}
}