99% fix scoring with warps and fakes.
Now all charts can seek 100%. This does force yet another cache reload. Hopefully it won't slow first loads too much.
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@@ -2299,9 +2299,9 @@ void ScreenGameplay::SaveStats()
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GAMESTATE->SetProcessedTimingData(&GAMESTATE->m_pCurSteps[pn]->m_Timing);
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NoteDataUtil::CalculateRadarValues( nd, fMusicLen, rv );
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pss.m_radarPossible += rv;
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GAMESTATE->SetProcessedTimingData(NULL);
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NoteDataWithScoring::GetActualRadarValues( nd, pss, fMusicLen, rv );
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pss.m_radarActual += rv;
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GAMESTATE->SetProcessedTimingData(NULL);
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}
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}
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