99% fix scoring with warps and fakes.
Now all charts can seek 100%. This does force yet another cache reload. Hopefully it won't slow first loads too much.
This commit is contained in:
@@ -1152,6 +1152,9 @@ void ScreenEdit::UpdateTextInfo()
|
||||
sText += ssprintf( TAP_NOTE_TYPE_FORMAT.GetValue(), TAP_NOTE_TYPE.GetValue().c_str(), TapNoteTypeToString( m_selectedTap.type ).c_str() );
|
||||
break;
|
||||
}
|
||||
|
||||
GAMESTATE->SetProcessedTimingData(&m_pSteps->m_Timing);
|
||||
|
||||
sText += ssprintf( NUM_STEPS_FORMAT.GetValue(), TAP_STEPS.GetValue().c_str(), m_NoteDataEdit.GetNumTapNotes() );
|
||||
sText += ssprintf( NUM_JUMPS_FORMAT.GetValue(), JUMPS.GetValue().c_str(), m_NoteDataEdit.GetNumJumps() );
|
||||
sText += ssprintf( NUM_HANDS_FORMAT.GetValue(), HANDS.GetValue().c_str(), m_NoteDataEdit.GetNumHands() );
|
||||
@@ -1182,6 +1185,8 @@ void ScreenEdit::UpdateTextInfo()
|
||||
}
|
||||
|
||||
m_textInfo.SetText( sText );
|
||||
|
||||
GAMESTATE->SetProcessedTimingData(NULL);
|
||||
}
|
||||
|
||||
void ScreenEdit::DrawPrimitives()
|
||||
|
||||
Reference in New Issue
Block a user