99% fix scoring with warps and fakes.

Now all charts can seek 100%.

This does force yet another cache reload.

Hopefully it won't slow first loads too much.
This commit is contained in:
Jason Felds
2011-06-08 16:14:11 -04:00
parent 06efa5c726
commit fc9f07158a
7 changed files with 43 additions and 10 deletions
+5
View File
@@ -1152,6 +1152,9 @@ void ScreenEdit::UpdateTextInfo()
sText += ssprintf( TAP_NOTE_TYPE_FORMAT.GetValue(), TAP_NOTE_TYPE.GetValue().c_str(), TapNoteTypeToString( m_selectedTap.type ).c_str() );
break;
}
GAMESTATE->SetProcessedTimingData(&m_pSteps->m_Timing);
sText += ssprintf( NUM_STEPS_FORMAT.GetValue(), TAP_STEPS.GetValue().c_str(), m_NoteDataEdit.GetNumTapNotes() );
sText += ssprintf( NUM_JUMPS_FORMAT.GetValue(), JUMPS.GetValue().c_str(), m_NoteDataEdit.GetNumJumps() );
sText += ssprintf( NUM_HANDS_FORMAT.GetValue(), HANDS.GetValue().c_str(), m_NoteDataEdit.GetNumHands() );
@@ -1182,6 +1185,8 @@ void ScreenEdit::UpdateTextInfo()
}
m_textInfo.SetText( sText );
GAMESTATE->SetProcessedTimingData(NULL);
}
void ScreenEdit::DrawPrimitives()