99% fix scoring with warps and fakes.
Now all charts can seek 100%. This does force yet another cache reload. Hopefully it won't slow first loads too much.
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@@ -799,6 +799,11 @@ RadarStats CalculateRadarStatsFast( const NoteData &in, RadarStats &out )
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{
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( in, t, r, 0, MAX_NOTE_ROW )
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{
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/* This function deals strictly with taps, jumps, hands, and quads.
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* As such, all rows in here have to be judgable. */
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if (!GAMESTATE->GetProcessedTimingData()->IsJudgableAtRow(r))
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continue;
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const TapNote &tn = in.GetTapNote(t, r);
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switch( tn.type )
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{
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