[splittiming] Prepare the editor.
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@@ -1231,7 +1231,7 @@ Enter a new Time Signature denominator value.=Enter the note value that represen
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Enter a new Tickcount value.=Enter a new Tickcount value.
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Enter a new Tickcount value.=Enter a new Tickcount value.
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Enter a new Combo value.=Enter a new Combo value.
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Enter a new Combo value.=Enter a new Combo value.
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Enter a new Label value.=Enter a name for this section of the chart.
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Enter a new Label value.=Enter a name for this section of the chart.
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Enter a new Warp value.=Enter the beat you will warp to when you reach this point.
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Enter a new Warp value.=Enter the number of beats you will warp over.
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Enter a new Speed percent value.=Enter the ratio for speed scrolling.\n\n1 is the default scroll.
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Enter a new Speed percent value.=Enter the ratio for speed scrolling.\n\n1 is the default scroll.
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Enter a new Speed wait value.=Enter how long in seconds/beats it takes to change.\n\n0 is instant.
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Enter a new Speed wait value.=Enter how long in seconds/beats it takes to change.\n\n0 is instant.
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Enter a new Speed mode value.=Enter how this segment is handled.\n\nType "0" for beats, "1" for seconds.
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Enter a new Speed mode value.=Enter how this segment is handled.\n\nType "0" for beats, "1" for seconds.
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@@ -2763,9 +2763,12 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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else if ( SM == SM_BackFromWarpChange )
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else if ( SM == SM_BackFromWarpChange )
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{
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{
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float fWarp = StringToFloat( ScreenTextEntry::s_sLastAnswer );
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float fWarp = StringToFloat( ScreenTextEntry::s_sLastAnswer );
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if( fWarp > 0 )
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{
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GetAppropriateTiming().SetWarpAtBeat( GetBeat(), fWarp );
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GetAppropriateTiming().SetWarpAtBeat( GetBeat(), fWarp );
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SetDirty( true );
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SetDirty( true );
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}
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}
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}
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else if( SM == SM_BackFromSpeedPercentChange )
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else if( SM == SM_BackFromSpeedPercentChange )
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{
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{
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float fNum = StringToFloat( ScreenTextEntry::s_sLastAnswer );
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float fNum = StringToFloat( ScreenTextEntry::s_sLastAnswer );
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